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<blockquote data-quote="CroBob" data-source="post: 5695719" data-attributes="member: 6683307"><p>I get that, it simply doesn't settle well with me. I prefer playing such things, not ruling them.</p><p></p><p></p><p></p><p>That first level smith <em>could</em> make decent weapons, with the masterwork swords after a few levels... but it takes a commoner forever to gain levels, generally. Whereas this smith finds a good swordsman and starts teaching him his trade, the swordsman leaves for a month or two to kill monsters, get rich, and save the maiden, and when he comes back, he's a better smith than his master!</p><p></p><p></p><p></p><p>Actually using a sword would help you figure out how to better make it just like making a sword would let you better learn to use it. There is a small amount of synergy there, no doubt, but I'm pretty sure swordsmiths don't go ahead and make swords without bothering to ever figure out how swords actually work! In the game, yes, you <em>can</em> explain it, but that doesn't mean it makes sense, ultimately.</p><p></p><p>What if we reversed this? What if we had a monk who did nothing but meditate and lead other, younger monks in the ways of his mental and physical discipline? This monk never got in a fight in his life. Suddenly, some Big Bad attacks his monistary, and it ends up this super old monk literally kicks the Big Bad's ass. The wondering fighter (with a lot of experience <em>actually fighting</em>) who got wooped by that Big Bad not a week earlier wouldn't find that a little strange?</p></blockquote><p></p>
[QUOTE="CroBob, post: 5695719, member: 6683307"] I get that, it simply doesn't settle well with me. I prefer playing such things, not ruling them. That first level smith [i]could[/i] make decent weapons, with the masterwork swords after a few levels... but it takes a commoner forever to gain levels, generally. Whereas this smith finds a good swordsman and starts teaching him his trade, the swordsman leaves for a month or two to kill monsters, get rich, and save the maiden, and when he comes back, he's a better smith than his master! Actually using a sword would help you figure out how to better make it just like making a sword would let you better learn to use it. There is a small amount of synergy there, no doubt, but I'm pretty sure swordsmiths don't go ahead and make swords without bothering to ever figure out how swords actually work! In the game, yes, you [i]can[/i] explain it, but that doesn't mean it makes sense, ultimately. What if we reversed this? What if we had a monk who did nothing but meditate and lead other, younger monks in the ways of his mental and physical discipline? This monk never got in a fight in his life. Suddenly, some Big Bad attacks his monistary, and it ends up this super old monk literally kicks the Big Bad's ass. The wondering fighter (with a lot of experience [i]actually fighting[/i]) who got wooped by that Big Bad not a week earlier wouldn't find that a little strange? [/QUOTE]
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