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<blockquote data-quote="delericho" data-source="post: 5695908" data-attributes="member: 22424"><p>Yep. Things only remain static if you're always facing equal-level foes.</p><p></p><p>I'm in favour of reducing the number of ways bonuses can be accrued, but that's because of a desire for a simpler game, rather than to simply get rid of the increases. (It also would have the happy benefit of reducing the gap between the system-expert player and the casual player, which for me is a definite boon - I generally play in a mixed group.)</p><p></p><p>Likewise, I would advocate reducing the granularity of those changes in monsters - rather than going up by +1 every level or two, have them go up in meaty +5 chunks. Because I don't think players will really notice the difference between a Kobold at AC 13 vs a Goblin at AC 14, but they will notice the difference between a Kobold at AC 13 and an Ogre at AC 18. More minor differences between monsters are probably better handled using individual monster powers instead.</p><p></p><p>But in both cases, it's about an attempt to refine the existing system, not remove the escalating maths.</p></blockquote><p></p>
[QUOTE="delericho, post: 5695908, member: 22424"] Yep. Things only remain static if you're always facing equal-level foes. I'm in favour of reducing the number of ways bonuses can be accrued, but that's because of a desire for a simpler game, rather than to simply get rid of the increases. (It also would have the happy benefit of reducing the gap between the system-expert player and the casual player, which for me is a definite boon - I generally play in a mixed group.) Likewise, I would advocate reducing the granularity of those changes in monsters - rather than going up by +1 every level or two, have them go up in meaty +5 chunks. Because I don't think players will really notice the difference between a Kobold at AC 13 vs a Goblin at AC 14, but they will notice the difference between a Kobold at AC 13 and an Ogre at AC 18. More minor differences between monsters are probably better handled using individual monster powers instead. But in both cases, it's about an attempt to refine the existing system, not remove the escalating maths. [/QUOTE]
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