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<blockquote data-quote="Dice4Hire" data-source="post: 5696019" data-attributes="member: 55066"><p>I do think one area 4E does fall down is the fallacy of having all monsters the party meets nearly the same level, every door nearly the same d20 roll to get open if it is part of a skill challenge. </p><p></p><p>From level 1 to 30</p><p></p><p>Now it does not have to be this way, the DM could throw in a bunch of highly lower leveled creatures, or a higher one (and I have done this in 4E) but there is not a lot of support for this, and very few modules do this in any way. </p><p></p><p>To me, it ruins the sense of disbelief I had in most other editions. I want goblins to be low level nasties that can be ignored at a certain point. Not a 12 level spread in the MM. 3-4 is ok, for leaders, but I like monsters as more ranks of danger, stretching across 5 or so levels at max.</p><p></p><p>Luckily I can do this with monster choice as a DM but the core assumption is a bit offsetting to me.</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 5696019, member: 55066"] I do think one area 4E does fall down is the fallacy of having all monsters the party meets nearly the same level, every door nearly the same d20 roll to get open if it is part of a skill challenge. From level 1 to 30 Now it does not have to be this way, the DM could throw in a bunch of highly lower leveled creatures, or a higher one (and I have done this in 4E) but there is not a lot of support for this, and very few modules do this in any way. To me, it ruins the sense of disbelief I had in most other editions. I want goblins to be low level nasties that can be ignored at a certain point. Not a 12 level spread in the MM. 3-4 is ok, for leaders, but I like monsters as more ranks of danger, stretching across 5 or so levels at max. Luckily I can do this with monster choice as a DM but the core assumption is a bit offsetting to me. [/QUOTE]
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