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Weighing in on 5e
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<blockquote data-quote="JoeGKushner" data-source="post: 5697526" data-attributes="member: 1129"><p>Not evenly powered in one straight line.</p><p></p><p>Wizards sucker hard at low levels and ruled at higher levels.</p><p></p><p>In theory differing xp tables with stats that did different things provided different bits for different characters to fill in.</p><p></p><p>3rd ed changed a bit of that and 4e took it further. I see no reason why 5th ed wouldn't continue that methodology.</p><p></p><p>But at a point, which I think with all of its splat books, 3rd ed managed to almost hit, the game almost becomes a point buy system and 4e with its various evening mechanics, hits that 'even' field far more than even 3rd ed did.</p><p></p><p>Now perhaps I'm wrong and for several previous editions classes have been fairly and equally balanced but that was not my experience. In most games I ran or played in it wasn't necessarily a problem because rarely did games get up to that level 'legally' although in 'basic' D&D as the xp for treasure and the numerous high level adventurers allowed a lot of material to boost levels did make it possible.</p><p></p><p>Ah well, rambling. Excuse me.</p><p></p><p>Anyway, as they move away from unbalance, I can't see it becoming anything but more balanced and that menas 3-18 gotta go.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 5697526, member: 1129"] Not evenly powered in one straight line. Wizards sucker hard at low levels and ruled at higher levels. In theory differing xp tables with stats that did different things provided different bits for different characters to fill in. 3rd ed changed a bit of that and 4e took it further. I see no reason why 5th ed wouldn't continue that methodology. But at a point, which I think with all of its splat books, 3rd ed managed to almost hit, the game almost becomes a point buy system and 4e with its various evening mechanics, hits that 'even' field far more than even 3rd ed did. Now perhaps I'm wrong and for several previous editions classes have been fairly and equally balanced but that was not my experience. In most games I ran or played in it wasn't necessarily a problem because rarely did games get up to that level 'legally' although in 'basic' D&D as the xp for treasure and the numerous high level adventurers allowed a lot of material to boost levels did make it possible. Ah well, rambling. Excuse me. Anyway, as they move away from unbalance, I can't see it becoming anything but more balanced and that menas 3-18 gotta go. [/QUOTE]
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