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<blockquote data-quote="CroBob" data-source="post: 5700620" data-attributes="member: 6683307"><p>The only reason it makes no sense is because your actual stat isn't used anywhere, only the modifier. In older editions, your actual stat was used in some situations. I understand how it may throw off new players, but you have to consider how many people consider it a staple of the game and may stop playing, even if their removal is a purely superficial modification. You saw what happened with 4th edition, where people refused to move to it because it was simply too different from older editions.</p><p></p><p></p><p></p><p>It only needs to die if you care only for stream-lining the system, ignoring the biases of current customers who are not wholly rational people. If you care about keeping current customers, keep aspects of the game that they care about, that they consider staples of the game, like the stat system. This is no big deal, simply find a way to use the actual stat in game (like rolling your stat or lower for a stat check (to break down a door), for example). If you don't care about keeping current customers, and would rather streamline everything, then by all means, don't do that thing I just said.</p><p></p><p></p><p></p><p>You could also just set up the system to account for higher bonuses with levels, or actually use half-points, and your stat bonus (stat) would be the prerequisite for feats instead of your stat as it currently is. I'm not saying it's mechanically sound to keep it, I'm saying that it's a D&D staple, and that a newer e3dition of the game should use the defining features of the game and work with them, not cut them out, unless you don't care about your unreasonable customers who you'd lose for the move.</p></blockquote><p></p>
[QUOTE="CroBob, post: 5700620, member: 6683307"] The only reason it makes no sense is because your actual stat isn't used anywhere, only the modifier. In older editions, your actual stat was used in some situations. I understand how it may throw off new players, but you have to consider how many people consider it a staple of the game and may stop playing, even if their removal is a purely superficial modification. You saw what happened with 4th edition, where people refused to move to it because it was simply too different from older editions. It only needs to die if you care only for stream-lining the system, ignoring the biases of current customers who are not wholly rational people. If you care about keeping current customers, keep aspects of the game that they care about, that they consider staples of the game, like the stat system. This is no big deal, simply find a way to use the actual stat in game (like rolling your stat or lower for a stat check (to break down a door), for example). If you don't care about keeping current customers, and would rather streamline everything, then by all means, don't do that thing I just said. You could also just set up the system to account for higher bonuses with levels, or actually use half-points, and your stat bonus (stat) would be the prerequisite for feats instead of your stat as it currently is. I'm not saying it's mechanically sound to keep it, I'm saying that it's a D&D staple, and that a newer e3dition of the game should use the defining features of the game and work with them, not cut them out, unless you don't care about your unreasonable customers who you'd lose for the move. [/QUOTE]
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