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<blockquote data-quote="CroBob" data-source="post: 5701349" data-attributes="member: 6683307"><p>Nobody's entirely rational. This hobby exists <em>because</em> people are not entirely rational. This is purely for entertainment, based on people's subjective tastes. Ignoring your fan-base's desires in order to do something the way you prefer means you lose fan-base. WotC, and TSR before it, is a company. Without people to purchase their products, they go out of business and there are no new editions ever (or, at least, not until the copyright expires 75 years later).</p><p></p><p>While I'd almost assuredly move to the next edition regardless if the stats remain how they are or not, there's no actual reason to change this. It may not make sense to new players, but that's only because what your actual stat is doesn't have any effect on the game aside figuring out your stat bonus. My point is that I see no reason not to compromise. The statistics as are have been a staple of the game since it's inception. Instead of abandoning them simply because the game designers stopped using the stat itself to determine things, why not simply design the game to utilize the statistics directly, like stat checks being a d20 roll which must equal to or lower than your stat? The DC for specifically stat checks, such as busting in a door, might require a strength of 10, which you must roll between the 10 and your actual stat score to succeed? Is it perfect? No. I came up with it on the spot. However,. something like this can be done.</p><p></p><p>Either way, the game will be changed in the new edition by either altering how what the range of your stats are, or altering how they effect your actions. Both ways could work, and my way you don't loose older players who would take offense at removing something they consider a staple of the game. I don't know how much trouble people are having with these stats such that you're so adamantly against them. Does it make much sense in the current mechanics? No, but a new edition is defined by a significant change in the mechanics.</p></blockquote><p></p>
[QUOTE="CroBob, post: 5701349, member: 6683307"] Nobody's entirely rational. This hobby exists [I]because[/I] people are not entirely rational. This is purely for entertainment, based on people's subjective tastes. Ignoring your fan-base's desires in order to do something the way you prefer means you lose fan-base. WotC, and TSR before it, is a company. Without people to purchase their products, they go out of business and there are no new editions ever (or, at least, not until the copyright expires 75 years later). While I'd almost assuredly move to the next edition regardless if the stats remain how they are or not, there's no actual reason to change this. It may not make sense to new players, but that's only because what your actual stat is doesn't have any effect on the game aside figuring out your stat bonus. My point is that I see no reason not to compromise. The statistics as are have been a staple of the game since it's inception. Instead of abandoning them simply because the game designers stopped using the stat itself to determine things, why not simply design the game to utilize the statistics directly, like stat checks being a d20 roll which must equal to or lower than your stat? The DC for specifically stat checks, such as busting in a door, might require a strength of 10, which you must roll between the 10 and your actual stat score to succeed? Is it perfect? No. I came up with it on the spot. However,. something like this can be done. Either way, the game will be changed in the new edition by either altering how what the range of your stats are, or altering how they effect your actions. Both ways could work, and my way you don't loose older players who would take offense at removing something they consider a staple of the game. I don't know how much trouble people are having with these stats such that you're so adamantly against them. Does it make much sense in the current mechanics? No, but a new edition is defined by a significant change in the mechanics. [/QUOTE]
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