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<blockquote data-quote="CroBob" data-source="post: 5701935" data-attributes="member: 6683307"><p>It's not even about the variance, it's about the decision to remove the stats as they are or not to. The only reason you'd remove them is because they don't actually do anything, mechanically. Their only use is to determine their granted bonus, which is used. So if we remove them as they are, we can simply use their bonus as the stat itself. Easily doable, but it's also removing something that has been part of the game since it's inception. Your other option is to simply include a use for the statistic itself, not just it's bonus. Or, perhaps, include different mechanics derived from the stat itself instead of only the bonus. It doesn't really matter which way you go, so long as the mechanics are internally consistent and not needlessly complicated.</p><p></p><p>Now, it's sort of balanced by requirements for feats being odd and bonuses arriving at even numbers, but that's not really that big a deal. Then, neither is the stat system as it is. It's not necessary, but that doesn't mean there's a good reason to get rid of it, either. We could get rid of skills, instead using stat checks where being trained simply gives you a bonus to stat checks to accomplish certain sorts of actions. We could abandon stat bonuses entirely, using stats solely to determine aspects of your class, where powers could dictate their own attack bonuses, and you deal damage and do some tertiary effect based on relevant stats. I personally think the current system rewards focusing really highly on one stat, and the game could use some more stat placement choice, perhaps basing the attack bonus for certain classes on one stat, the damage bonus on another, and a tertiary class-specific ability on the third (damage mitigation, friendly bonus granting, debuffing values, mobility/shifting, or whatever).</p><p></p><p>My point is that there's no innate need to remove the stats as are, and I think people advocating it are exaggerating the reasons to, perhaps fueled by some sort of "if we change it, it's bound to be better" philosophy. If it's not broke... and I don't see how it's broke. If we take the simplification factor to it's logical extreme, then we'll eventually have no stats anyway. Stats are kind of superfluous. If the game is designed with certain bonuses, just give people those bonuses to whatever they need the bonuses to instead of bothering with stats at all. Then just describe your character however you want.</p><p></p><p>But there are stats, and it's part of the flavor of the game.</p></blockquote><p></p>
[QUOTE="CroBob, post: 5701935, member: 6683307"] It's not even about the variance, it's about the decision to remove the stats as they are or not to. The only reason you'd remove them is because they don't actually do anything, mechanically. Their only use is to determine their granted bonus, which is used. So if we remove them as they are, we can simply use their bonus as the stat itself. Easily doable, but it's also removing something that has been part of the game since it's inception. Your other option is to simply include a use for the statistic itself, not just it's bonus. Or, perhaps, include different mechanics derived from the stat itself instead of only the bonus. It doesn't really matter which way you go, so long as the mechanics are internally consistent and not needlessly complicated. Now, it's sort of balanced by requirements for feats being odd and bonuses arriving at even numbers, but that's not really that big a deal. Then, neither is the stat system as it is. It's not necessary, but that doesn't mean there's a good reason to get rid of it, either. We could get rid of skills, instead using stat checks where being trained simply gives you a bonus to stat checks to accomplish certain sorts of actions. We could abandon stat bonuses entirely, using stats solely to determine aspects of your class, where powers could dictate their own attack bonuses, and you deal damage and do some tertiary effect based on relevant stats. I personally think the current system rewards focusing really highly on one stat, and the game could use some more stat placement choice, perhaps basing the attack bonus for certain classes on one stat, the damage bonus on another, and a tertiary class-specific ability on the third (damage mitigation, friendly bonus granting, debuffing values, mobility/shifting, or whatever). My point is that there's no innate need to remove the stats as are, and I think people advocating it are exaggerating the reasons to, perhaps fueled by some sort of "if we change it, it's bound to be better" philosophy. If it's not broke... and I don't see how it's broke. If we take the simplification factor to it's logical extreme, then we'll eventually have no stats anyway. Stats are kind of superfluous. If the game is designed with certain bonuses, just give people those bonuses to whatever they need the bonuses to instead of bothering with stats at all. Then just describe your character however you want. But there are stats, and it's part of the flavor of the game. [/QUOTE]
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