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<blockquote data-quote="Crothian" data-source="post: 3278109" data-attributes="member: 232"><p>What odd and weird adventure ideas have people done? And to serve as an example here is what I just ran tonight. </p><p></p><p>THe group is investigaing a character named Elbin who lived many centuries ago. Instead of just giving them the info I had a story teller start the story and then have the players play characters in the story. But because the story teller was relying a story and playing on the audience the characters being played were based on the characters the story was being told to. Instead of just giving them a new character sheet I gave them a sheet with the mechanical changes to their own character, which were not great changes, and allowed them to play with mostly the mechanics they already knew. Back grounds were also suipplied.</p><p></p><p>The way it played out worked well. They were playing their new characters but also occasionally voiced in for their normal PCs. The Bad guy in the story was a character played by a character their PC's think is evil. A friendly NPC of the PCs turned out to betray the characters of the story for reasons they can see the NPCs eventually one day falling into. There were a lot of parallels between the real campaign and this story. Plus I built the new characters around what I think the players would enjoy. For instance I have a husband and wife in the group and with her permission I had her character have a secret crush on his. All the while his character was very much a Casinova like character that would never even occur to him to commit to one woman. The fun was he had no idea through the info on his character sheet of the conflict so it turned out to be a fun surprise. Another character had magical oaths that he had to obey to everyone even the betrayer so he had to work around that and it is something I knew the player enjoyed doing. </p><p></p><p>Honestly, it was the type of adventure I've wanted to do for months but didn't know if it would be successful. I like to occasionally role play out side the box and just try new things. I'm very pleased it worked and worked well, but I had a plan B all ready if it failed. </p><p></p><p>So, anyone else do odd things like this with your adventures?</p></blockquote><p></p>
[QUOTE="Crothian, post: 3278109, member: 232"] What odd and weird adventure ideas have people done? And to serve as an example here is what I just ran tonight. THe group is investigaing a character named Elbin who lived many centuries ago. Instead of just giving them the info I had a story teller start the story and then have the players play characters in the story. But because the story teller was relying a story and playing on the audience the characters being played were based on the characters the story was being told to. Instead of just giving them a new character sheet I gave them a sheet with the mechanical changes to their own character, which were not great changes, and allowed them to play with mostly the mechanics they already knew. Back grounds were also suipplied. The way it played out worked well. They were playing their new characters but also occasionally voiced in for their normal PCs. The Bad guy in the story was a character played by a character their PC's think is evil. A friendly NPC of the PCs turned out to betray the characters of the story for reasons they can see the NPCs eventually one day falling into. There were a lot of parallels between the real campaign and this story. Plus I built the new characters around what I think the players would enjoy. For instance I have a husband and wife in the group and with her permission I had her character have a secret crush on his. All the while his character was very much a Casinova like character that would never even occur to him to commit to one woman. The fun was he had no idea through the info on his character sheet of the conflict so it turned out to be a fun surprise. Another character had magical oaths that he had to obey to everyone even the betrayer so he had to work around that and it is something I knew the player enjoyed doing. Honestly, it was the type of adventure I've wanted to do for months but didn't know if it would be successful. I like to occasionally role play out side the box and just try new things. I'm very pleased it worked and worked well, but I had a plan B all ready if it failed. So, anyone else do odd things like this with your adventures? [/QUOTE]
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