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Weird and terrible things to go into a collection
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<blockquote data-quote="steeldragons" data-source="post: 8563775" data-attributes="member: 92511"><p>Not to get bogged down here...I have to get moving...but a few things that just jumped to the top of my head... it's a Mind Flayer big bad...so presumably its collection is going to be an assemblage of acquired rarities of evil and wickedness that few others would know of or could even begin to try to find and artifacts/souvenirs of conquered foes/victims...presumably the bulk of which are going to slide toward to "good" and/or "lawful" side of the scales...So,...</p><p></p><ul> <li data-xf-list-type="ul">The horn (possibly stored in a jar along with a half eaten brain) of a Kirin.</li> <li data-xf-list-type="ul">A mid-sized apothecary jar containing an apparent tiny storm cloud. Occasional streaks of lightning illuminate dark grey thunderheads give way to muted cracks and rumbling of thunder. Occasionally, the clouds swirl into a whirlwind that twists about within the jar for a time before forming back into billowing clouds. Opening the jar (perhaps during the fight) will release the Djinn trapped within. He will be all too happy to engage/destroy his captor.</li> <li data-xf-list-type="ul">A scroll of pure silver (that rolls and unrolls as easily as paper) that holds a map to the <lost/forgotten/thought destroyed> <city/nation/realm> of <lost/forgotten/untold> magic and riches. </li> <li data-xf-list-type="ul">The pitchfork of a malebranche/horned devil.</li> <li data-xf-list-type="ul">Three small pieces of amber. Close inspection reveals within each is contained a miniaturized deva, weapons brandished, wings spread apparently in flight, dramatic poses. They were, in fact, real devas but are fully/truly deceased, frozen in the amber.</li> <li data-xf-list-type="ul">The mummified head of a shedu (or sphynx?). If activated/animated somehow (DM can chose how), it will answer any three questions truthfully... Or, maybe, instead, utters some kind of prophecy (presumably warn of some evil or something to further the cause of Good)... that's all the shedu's soul/spirit was able to leave imparted on its mind. It can/will repeat the prophecy/verse as requested.</li> <li data-xf-list-type="ul">Several jars containing the heads of various sapient species: various kinds/colors of human, a couple of elves, a dwarf, maybe a tiefling or something more exotic. Some have hats or head covering or jewelry (earrings, headbands, etc...) still intact, some may be of cultures the PCs do not know/recognize. All have eyes wide and mouths agape in twisted horror. All have the rear of their skulls broken open/holes bored into them. All of the brains are gone, of course.</li> <li data-xf-list-type="ul">A jar with a very bored, but very much alive, homunculous of some long dead alchemist from a previous age. Generally disagreeable and gruff, but has a great deal of [accurate] alchemical knowledge that it will grudgingly share if you can win its trust... and in exchange of crackers or (preferably) cookies. Gods help you if you try to give it a vegetable!</li> <li data-xf-list-type="ul">A rather large jar containing, a preserved-in-some-liquid, fair-sized tentacle (a section of an aboleth tentacle)</li> <li data-xf-list-type="ul">A massive (two handed for PCs, for sure) silvery lightning bolt-shaped sword. A balor/type VI demon's sword - who may or may not (DM's choice) still be alive/exist and may or may not (DM's choice) be interested in getting it back.</li> <li data-xf-list-type="ul">The highly magical shield of <setting mythic hero/champion of good>, perhaps not even thought to be a historical/"real" person to the PCs.</li> <li data-xf-list-type="ul">A golden disc, about 10"-12" plate or platter, etched around the edges with multiple circles and mystic characters. Cursory arcane investigation/detect magic/arcana checks immediately note them to be "very advanced" sigils, Abujration in nature. Within the gylphed circles of the plate sits a human-looking skull with gemstones in the eye sockets and several square-cut gems as "teeth." Yes, it's an actual demi-lich. The demi-lich's spirit is far afield, pursuing arcane power across the existential planes. It's skull has been placed -perhaps by the mindflayer, perhaps someone else- in a magical "statis" to prevent the demi-lich's unexpected return. Any disturbance of the symbols, however, or removing the skull from the plate (it can, afterall, just be picked up) and things could get...very bad, very quickly.</li> </ul><p>Right. On with it. Good luck. Enjoy.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 8563775, member: 92511"] Not to get bogged down here...I have to get moving...but a few things that just jumped to the top of my head... it's a Mind Flayer big bad...so presumably its collection is going to be an assemblage of acquired rarities of evil and wickedness that few others would know of or could even begin to try to find and artifacts/souvenirs of conquered foes/victims...presumably the bulk of which are going to slide toward to "good" and/or "lawful" side of the scales...So,... [LIST] [*]The horn (possibly stored in a jar along with a half eaten brain) of a Kirin. [*]A mid-sized apothecary jar containing an apparent tiny storm cloud. Occasional streaks of lightning illuminate dark grey thunderheads give way to muted cracks and rumbling of thunder. Occasionally, the clouds swirl into a whirlwind that twists about within the jar for a time before forming back into billowing clouds. Opening the jar (perhaps during the fight) will release the Djinn trapped within. He will be all too happy to engage/destroy his captor. [*]A scroll of pure silver (that rolls and unrolls as easily as paper) that holds a map to the <lost/forgotten/thought destroyed> <city/nation/realm> of <lost/forgotten/untold> magic and riches. [*]The pitchfork of a malebranche/horned devil. [*]Three small pieces of amber. Close inspection reveals within each is contained a miniaturized deva, weapons brandished, wings spread apparently in flight, dramatic poses. They were, in fact, real devas but are fully/truly deceased, frozen in the amber. [*]The mummified head of a shedu (or sphynx?). If activated/animated somehow (DM can chose how), it will answer any three questions truthfully... Or, maybe, instead, utters some kind of prophecy (presumably warn of some evil or something to further the cause of Good)... that's all the shedu's soul/spirit was able to leave imparted on its mind. It can/will repeat the prophecy/verse as requested. [*]Several jars containing the heads of various sapient species: various kinds/colors of human, a couple of elves, a dwarf, maybe a tiefling or something more exotic. Some have hats or head covering or jewelry (earrings, headbands, etc...) still intact, some may be of cultures the PCs do not know/recognize. All have eyes wide and mouths agape in twisted horror. All have the rear of their skulls broken open/holes bored into them. All of the brains are gone, of course. [*]A jar with a very bored, but very much alive, homunculous of some long dead alchemist from a previous age. Generally disagreeable and gruff, but has a great deal of [accurate] alchemical knowledge that it will grudgingly share if you can win its trust... and in exchange of crackers or (preferably) cookies. Gods help you if you try to give it a vegetable! [*]A rather large jar containing, a preserved-in-some-liquid, fair-sized tentacle (a section of an aboleth tentacle) [*]A massive (two handed for PCs, for sure) silvery lightning bolt-shaped sword. A balor/type VI demon's sword - who may or may not (DM's choice) still be alive/exist and may or may not (DM's choice) be interested in getting it back. [*]The highly magical shield of <setting mythic hero/champion of good>, perhaps not even thought to be a historical/"real" person to the PCs. [*]A golden disc, about 10"-12" plate or platter, etched around the edges with multiple circles and mystic characters. Cursory arcane investigation/detect magic/arcana checks immediately note them to be "very advanced" sigils, Abujration in nature. Within the gylphed circles of the plate sits a human-looking skull with gemstones in the eye sockets and several square-cut gems as "teeth." Yes, it's an actual demi-lich. The demi-lich's spirit is far afield, pursuing arcane power across the existential planes. It's skull has been placed -perhaps by the mindflayer, perhaps someone else- in a magical "statis" to prevent the demi-lich's unexpected return. Any disturbance of the symbols, however, or removing the skull from the plate (it can, afterall, just be picked up) and things could get...very bad, very quickly. [/LIST] Right. On with it. Good luck. Enjoy. [/QUOTE]
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