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Weird Campaign Idea for Dark Sun PbP
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<blockquote data-quote="Old Fezziwig" data-source="post: 1609634" data-attributes="member: 59"><p>I don't think my players scan the boards that often, but should they decide to poke through here, they probably would want to stop reading about now.</p><p></p><p>Anyhow, here's the idea -- I was thinking of running a conversion of The Temple of Elemental Evil in Dark Sun (3.5, Paizo version with some house rules). I figured that with the elemental clerics, it could be kind of fun. These are my main questions:</p><p></p><p>1) Long dungeon delves seem inappropriate based on my reading of the setting. I was wondering about the consequences of splitting the four temples geographically and making them things other than dungeons. I'd keep the Earth Temple as a cavern complex, but the others would probably be above ground. I'd be replacing the moathouse with a ruined Outpost 3 (from the Dungeon adventure, slightly modified). Does anyone have thoughts or ideas about this?</p><p></p><p>2) Has anyone run any old modules like this in Dark Sun? How did you change them, what did you do?</p><p></p><p>I'll take any other suggestions, too. Also, I'll post more about it as I think of more stuff.</p><p></p><p>thanks,</p><p>Nick</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 1609634, member: 59"] I don't think my players scan the boards that often, but should they decide to poke through here, they probably would want to stop reading about now. Anyhow, here's the idea -- I was thinking of running a conversion of The Temple of Elemental Evil in Dark Sun (3.5, Paizo version with some house rules). I figured that with the elemental clerics, it could be kind of fun. These are my main questions: 1) Long dungeon delves seem inappropriate based on my reading of the setting. I was wondering about the consequences of splitting the four temples geographically and making them things other than dungeons. I'd keep the Earth Temple as a cavern complex, but the others would probably be above ground. I'd be replacing the moathouse with a ruined Outpost 3 (from the Dungeon adventure, slightly modified). Does anyone have thoughts or ideas about this? 2) Has anyone run any old modules like this in Dark Sun? How did you change them, what did you do? I'll take any other suggestions, too. Also, I'll post more about it as I think of more stuff. thanks, Nick [/QUOTE]
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