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Weird coincidence in the new Orc books
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<blockquote data-quote="Wulf Ratbane" data-source="post: 427629" data-attributes="member: 94"><p>Oh, lordy yes. The mind boggles. I think this one will be in every wizard player's arsenal, elf or not. I am having a blast designing this one.</p><p></p><p></p><p></p><p>He's a tough customer, I'll tell you that. Not particularly respected among his elven peers, though-- they are not big fans of "short cuts" where arcane studies are concerned, and sorcery seems like cheating to some.</p><p></p><p></p><p></p><p>Space and time permitting, yes.</p><p></p><p></p><p></p><p>My objection to "fluff" is basically this: I don't want to redefine any of the races in any major way. The more fluff you put in, the more work a DM has to do to reconcile the race to his own campaign world. And ultimately these books are for players, not DMs-- that's why they look the way they do and are sized the way they are. </p><p></p><p>And I want players to be able to approach their DM with the books and say, "Can I use this?" I don't want to include any fluff in there that becomes an obstacle to the DM. I want people to actually be able to <em>use</em> this content. </p><p></p><p>Which is why, to a great extent, you'll find the rules balanced on the "weak" side. If I am waffling over how powerful a feat or ability is, I will err on the side of caution every time. However, I am making a bit of a change with Elves, bypresenting the rules and then saying, "If your GM feels the need to restrict this, here are a few recommendations..."</p><p></p><p>One last comment about "fluff" is that there's more fluff to these books than first meets the eye. The fluff is in the rules. It's in the battlerager's <em>Against the Odds</em> ability, or the fighter-rogue's <em>Tunnel Fighting</em> ability. It is lurking there under the half-orc wyrd's tendency to explode when other barbarians are raging around him. I like to present flavorful rules and let the DM worry about the fine details of why those rules work the way they do.</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 427629, member: 94"] Oh, lordy yes. The mind boggles. I think this one will be in every wizard player's arsenal, elf or not. I am having a blast designing this one. He's a tough customer, I'll tell you that. Not particularly respected among his elven peers, though-- they are not big fans of "short cuts" where arcane studies are concerned, and sorcery seems like cheating to some. Space and time permitting, yes. My objection to "fluff" is basically this: I don't want to redefine any of the races in any major way. The more fluff you put in, the more work a DM has to do to reconcile the race to his own campaign world. And ultimately these books are for players, not DMs-- that's why they look the way they do and are sized the way they are. And I want players to be able to approach their DM with the books and say, "Can I use this?" I don't want to include any fluff in there that becomes an obstacle to the DM. I want people to actually be able to [i]use[/i] this content. Which is why, to a great extent, you'll find the rules balanced on the "weak" side. If I am waffling over how powerful a feat or ability is, I will err on the side of caution every time. However, I am making a bit of a change with Elves, bypresenting the rules and then saying, "If your GM feels the need to restrict this, here are a few recommendations..." One last comment about "fluff" is that there's more fluff to these books than first meets the eye. The fluff is in the rules. It's in the battlerager's [i]Against the Odds[/i] ability, or the fighter-rogue's [i]Tunnel Fighting[/i] ability. It is lurking there under the half-orc wyrd's tendency to explode when other barbarians are raging around him. I like to present flavorful rules and let the DM worry about the fine details of why those rules work the way they do. Wulf [/QUOTE]
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