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General Tabletop Discussion
*Dungeons & Dragons
Weird: Do you introduce weird elements in your campaigns?
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<blockquote data-quote="ccs" data-source="post: 8309051" data-attributes="member: 6803664"><p>Oh yes.</p><p>It's not a constant barrage of weird, but it could crop up at any point.</p><p>For ex; in the previous campaign (well I guess it be the campaign before the previous one at this point<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) I dropped a WWI British MKIV tank into the game. Literally.</p><p>A portal in the sky opened. Something came streaking out of it & hit the ground with an almighty boom several hours up the coast from where the party was.</p><p>They went to investigate.</p><p>They found a ginormous crater. When they got near enough a possessed tank (complete with model) came lurching out & attacked them....</p><p>It was an interesting encounter - and had absolutely nothing to do with the adventure they were on.</p><p></p><p>I've transported the party to Whoville to help thwart the Grinch. (And described them & everything as classic animation)</p><p></p><p>I've run a session where the players had to play as their assorted animal companions/familiars/mounts. </p><p>And no, the pcs were not mind swapped into them or such. The animals really got played for a session. </p><p>Very funny watching the one powergamer try & play his characters ordinary dumb horse.</p><p>This session also set in stone that YES, there really IS a "language of animals" in my games. That they DO talk & think.</p></blockquote><p></p>
[QUOTE="ccs, post: 8309051, member: 6803664"] Oh yes. It's not a constant barrage of weird, but it could crop up at any point. For ex; in the previous campaign (well I guess it be the campaign before the previous one at this point:)) I dropped a WWI British MKIV tank into the game. Literally. A portal in the sky opened. Something came streaking out of it & hit the ground with an almighty boom several hours up the coast from where the party was. They went to investigate. They found a ginormous crater. When they got near enough a possessed tank (complete with model) came lurching out & attacked them.... It was an interesting encounter - and had absolutely nothing to do with the adventure they were on. I've transported the party to Whoville to help thwart the Grinch. (And described them & everything as classic animation) I've run a session where the players had to play as their assorted animal companions/familiars/mounts. And no, the pcs were not mind swapped into them or such. The animals really got played for a session. Very funny watching the one powergamer try & play his characters ordinary dumb horse. This session also set in stone that YES, there really IS a "language of animals" in my games. That they DO talk & think. [/QUOTE]
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Community
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Weird: Do you introduce weird elements in your campaigns?
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