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General Tabletop Discussion
*Dungeons & Dragons
Weird: Do you introduce weird elements in your campaigns?
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<blockquote data-quote="Hexmage-EN" data-source="post: 8309280" data-attributes="member: 79428"><p>I love putting in weird elements and using the ones that already exist. I started in 3.5 where there were tons of templated creatures like ooze bears and acidborn sharks (plus this was around the time when "stupid" D&D monster lists were a thing online), so weird creatures were just viewed as part of D&D (looking at Planescape and Spelljammer material in particular further cemented that idea in my mind).</p><p></p><p>In my current campaign, the party is currently in a large vault within the Underdark of the Feywild with a blue, hazy "sky" broken up in places by giant stalactites piercing through. Magical plants are plentiful, many of them awakened. The party has met a talking fish that travels in a tiny, living pond elemental. They've dodged a stampede of giant fire beetles being driven by a cyclops riding a triceratops. They saved a satyr from webbirds who had laid eggs in the creatures wounds. They met a hag who rides a gazer she can magically change to beholder size to ride around.</p><p></p><p>I'm planning a segment in the next session where hidden meenlocks cause the PCs to hallucinate while invisible, evil sprites whisper threats. Oh, also the hag has enslaved a treant infected by parasitic fungi that threatens to kill the trees in the vault without her magical aid to curtail the spread, despite her also having a wood golem made from pieces of the treant's saplings called Stumpstack.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8309280, member: 79428"] I love putting in weird elements and using the ones that already exist. I started in 3.5 where there were tons of templated creatures like ooze bears and acidborn sharks (plus this was around the time when "stupid" D&D monster lists were a thing online), so weird creatures were just viewed as part of D&D (looking at Planescape and Spelljammer material in particular further cemented that idea in my mind). In my current campaign, the party is currently in a large vault within the Underdark of the Feywild with a blue, hazy "sky" broken up in places by giant stalactites piercing through. Magical plants are plentiful, many of them awakened. The party has met a talking fish that travels in a tiny, living pond elemental. They've dodged a stampede of giant fire beetles being driven by a cyclops riding a triceratops. They saved a satyr from webbirds who had laid eggs in the creatures wounds. They met a hag who rides a gazer she can magically change to beholder size to ride around. I'm planning a segment in the next session where hidden meenlocks cause the PCs to hallucinate while invisible, evil sprites whisper threats. Oh, also the hag has enslaved a treant infected by parasitic fungi that threatens to kill the trees in the vault without her magical aid to curtail the spread, despite her also having a wood golem made from pieces of the treant's saplings called Stumpstack. [/QUOTE]
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Weird: Do you introduce weird elements in your campaigns?
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