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[Weird Ideas] Eric Noah is My Half-Fiend Love-Child
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<blockquote data-quote="Moe Ronalds" data-source="post: 735502" data-attributes="member: 2083"><p>My campaign has seen a few kooky combinations of species and profession, including a gnome pirate, an ogre gunslinger, and an awakened Deiyonichous (dinosaurs are animals IMC) Loremaster/animal rights activist (DOWN WITH ZOOS). </p><p></p><p>In the category of kooky magic items, in one campaign I included a near-worthless "intelligent" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> longsword that believed that it was, in fact, the spirit of Heironeous (I'm rather fond of the Greyhawk pantheon, so I usually include most of the gods from it in my campaigns.) trapped inside a weapon. It was very loud, and very annoying. And very fun for me until the campaign ended (I wonder why...)</p><p></p><p>I also recently included a cursed intelligent -5 longsword. It was created by an absolutely incompitent wizard who's lack of smarts ultimately lead to a rather messy downfall (details never given nor invented.) As a result of his patheticness, he was always extremely depressed and begged the PCs to destroy him. He said it would take a creature of great power to do away with him. Finally, they needed someone to scout out an area that happened to have an ogre in it. Five seconds later a ball of twisted steel hit the wall behind them.</p><p></p><p>Finally, not a magic item but mystical nonetheless was chet the sentient hologram. Chet was very polite, and when the PCs discovered him he had been locked up in a dungeon for several years with no one to talk to. He's extremely chatty and extremely knowledgable, which comes in handy since the group lacks a "Smart man" (and a healer and a sneak and a...). Since my campaign world has computers, he's recently gotten a modem installed so that he can surf the net... constantly.</p></blockquote><p></p>
[QUOTE="Moe Ronalds, post: 735502, member: 2083"] My campaign has seen a few kooky combinations of species and profession, including a gnome pirate, an ogre gunslinger, and an awakened Deiyonichous (dinosaurs are animals IMC) Loremaster/animal rights activist (DOWN WITH ZOOS). In the category of kooky magic items, in one campaign I included a near-worthless "intelligent" :rolleyes: longsword that believed that it was, in fact, the spirit of Heironeous (I'm rather fond of the Greyhawk pantheon, so I usually include most of the gods from it in my campaigns.) trapped inside a weapon. It was very loud, and very annoying. And very fun for me until the campaign ended (I wonder why...) I also recently included a cursed intelligent -5 longsword. It was created by an absolutely incompitent wizard who's lack of smarts ultimately lead to a rather messy downfall (details never given nor invented.) As a result of his patheticness, he was always extremely depressed and begged the PCs to destroy him. He said it would take a creature of great power to do away with him. Finally, they needed someone to scout out an area that happened to have an ogre in it. Five seconds later a ball of twisted steel hit the wall behind them. Finally, not a magic item but mystical nonetheless was chet the sentient hologram. Chet was very polite, and when the PCs discovered him he had been locked up in a dungeon for several years with no one to talk to. He's extremely chatty and extremely knowledgable, which comes in handy since the group lacks a "Smart man" (and a healer and a sneak and a...). Since my campaign world has computers, he's recently gotten a modem installed so that he can surf the net... constantly. [/QUOTE]
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