Macbeth
First Post
Okay, I've got a pretty ambitious idea for a campiagn I'm going to run this summer, with an introductory adventure/rules test run in as soon as a few weeks.
Heres the basis: I'm using the general setting/feel from In Nomine, but the d20 rules, in particular the Angels from Anger of Angels.
The campaign will be history. I plan on starting with war in heaven and Lucifer being cast out, i.e. "the fall." The campaign will then move through all of history, starting with creation and possibly reaching the present day. the PCs will play a role in major events, both religous and secular, and I hope to create a kind of "mysterious history" feel, where the PCs find that historical figures/events are not exactly as they thought.
As for the rules sie of things:
Races: PCs from Anger of Angels, humans and monsters as standard for d20.
Classes: I have the idea that I don't want to use the standard d20 classes, since these have a connotation of standard sword and sorcery fantasy, so i plan on allowing the base classes from Arcana Unearthed to begin with, and d20 modern classes as the time period shifts. Another possiblity is that angels/demons/soldiers (humans who are aware of the divine war) use AU classes while "normals" use d20 classes. A final option: Early on the PCs use AU, in more recent times they use Spycraft. Normals always use d20 Modern.
Magic Items: When we reach more modern times, i fully plan on throwing in +1 Flaming Shotguns Just for some more unique flavor. If Au is used, I'll definatly use those item creation rules. I haven't decided wether to use d20 Modern or Spycraft for firearms.
Setting: The setting is for the most part canon In Nomine, with a slightly more christian bent, becuase of my own background, and the background of the players involved.
Alignment: Nope. This is a 'shades of grey' game, all alignment effecting abilities from Anger of Angels will either be thrown out or replaced with similar abilites from AU.
Things I need to work on:
Songs: d20 magic is definately significantly different from in Nomine, so I am thinking about either just going with standard d20, or finding a more interesting d20 magic system. Skill based, perhaps? Or maybe Recharge Magic from Unearthed Arcana?
Power Investiture: Instead of having a specific power rating in each realm, I'm thinking of just having a feat for each realm that increases DCs against spells you cast in that realm.
Tethers: this is juts a matter of creating d20 rules for tethers, which shouldn't be too bad, I've got some rough drafts, which I'll probably post here later.
Servitor Attunements: I'm thinking of making the attunments for each superior a feat, which is given for free to all their servitors. These feats will likely be slightly modified versions of the Angel of [whatever] feats from Anger of Angels.
And I think thats about what I have so far. Any thoughts? Recommendations of books that would be good to use? Any ideas for "strange history" that my players could encounter?
PLEASE NOTE: I do not want religious discussion, i want help with the rules/feel of my campaign. Please stay away from religion as much as possible.
Mods: I know this is a little close to the "no religion" rules, but I really am not shooting for religious discussion, i just want advice for my campaign. If this is too religious-oriented, feel free to close it, no harm done.
Heres the basis: I'm using the general setting/feel from In Nomine, but the d20 rules, in particular the Angels from Anger of Angels.
The campaign will be history. I plan on starting with war in heaven and Lucifer being cast out, i.e. "the fall." The campaign will then move through all of history, starting with creation and possibly reaching the present day. the PCs will play a role in major events, both religous and secular, and I hope to create a kind of "mysterious history" feel, where the PCs find that historical figures/events are not exactly as they thought.
As for the rules sie of things:
Races: PCs from Anger of Angels, humans and monsters as standard for d20.
Classes: I have the idea that I don't want to use the standard d20 classes, since these have a connotation of standard sword and sorcery fantasy, so i plan on allowing the base classes from Arcana Unearthed to begin with, and d20 modern classes as the time period shifts. Another possiblity is that angels/demons/soldiers (humans who are aware of the divine war) use AU classes while "normals" use d20 classes. A final option: Early on the PCs use AU, in more recent times they use Spycraft. Normals always use d20 Modern.
Magic Items: When we reach more modern times, i fully plan on throwing in +1 Flaming Shotguns Just for some more unique flavor. If Au is used, I'll definatly use those item creation rules. I haven't decided wether to use d20 Modern or Spycraft for firearms.
Setting: The setting is for the most part canon In Nomine, with a slightly more christian bent, becuase of my own background, and the background of the players involved.
Alignment: Nope. This is a 'shades of grey' game, all alignment effecting abilities from Anger of Angels will either be thrown out or replaced with similar abilites from AU.
Things I need to work on:
Songs: d20 magic is definately significantly different from in Nomine, so I am thinking about either just going with standard d20, or finding a more interesting d20 magic system. Skill based, perhaps? Or maybe Recharge Magic from Unearthed Arcana?
Power Investiture: Instead of having a specific power rating in each realm, I'm thinking of just having a feat for each realm that increases DCs against spells you cast in that realm.
Tethers: this is juts a matter of creating d20 rules for tethers, which shouldn't be too bad, I've got some rough drafts, which I'll probably post here later.
Servitor Attunements: I'm thinking of making the attunments for each superior a feat, which is given for free to all their servitors. These feats will likely be slightly modified versions of the Angel of [whatever] feats from Anger of Angels.
And I think thats about what I have so far. Any thoughts? Recommendations of books that would be good to use? Any ideas for "strange history" that my players could encounter?
PLEASE NOTE: I do not want religious discussion, i want help with the rules/feel of my campaign. Please stay away from religion as much as possible.
Mods: I know this is a little close to the "no religion" rules, but I really am not shooting for religious discussion, i just want advice for my campaign. If this is too religious-oriented, feel free to close it, no harm done.
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