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General Tabletop Discussion
*Dungeons & Dragons
Weird Interpretations for High/Low Ability Scores
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<blockquote data-quote="Crimson Longinus" data-source="post: 8087758" data-attributes="member: 7025508"><p>I'm sure one could come up with a situation that would break the refluffing. For example there is a sword lying around and someone uses a mind control spell to attack with it or something. Or there could be some bizarre situation where the fate of thousands of people depended on your character defeating a bad guy alone, the bad guy was immune to normal damage and there was a magic sword that could hurt them, thus it would be pretty jarring if your character didn't break their wow. But of course neither of those are likely to arise unless the GM intentionally tries to cause your refluffing to to become a problem, so in practice non-issues.</p><p></p><p>But here is how I would approach this differently. If the fiction is that your character knows how to use the sword but just doesn't, and I as a GM approved that, then that's how it is, and if some bizarre situation arose where your character absolutely has to use the sword, then they will have the proficiency. And same with any refluffing. I treat them as houserules. Once the fluff is changed, then that is the fluff that informs the rules from now on, and in some rare situations that may lead to different rule-results than the original fluff would have.</p><p></p><p>The bokken is a complete non-issue. Whether the wooden stick is four or six feet long doesn't matter for its combat stats because there is no sufficient granularity to differentiate between them in that context. But in fiction the bokken has certain length, and in situation where such matters, that's the length used (like whether it fits somewhere, can be used to reach something etc.)</p><p></p><p>But I want the rules to describe thing in the fiction in (somewhat) consistent manner and in any improvisation situation further ad-hoc rules flow from the fiction.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8087758, member: 7025508"] I'm sure one could come up with a situation that would break the refluffing. For example there is a sword lying around and someone uses a mind control spell to attack with it or something. Or there could be some bizarre situation where the fate of thousands of people depended on your character defeating a bad guy alone, the bad guy was immune to normal damage and there was a magic sword that could hurt them, thus it would be pretty jarring if your character didn't break their wow. But of course neither of those are likely to arise unless the GM intentionally tries to cause your refluffing to to become a problem, so in practice non-issues. But here is how I would approach this differently. If the fiction is that your character knows how to use the sword but just doesn't, and I as a GM approved that, then that's how it is, and if some bizarre situation arose where your character absolutely has to use the sword, then they will have the proficiency. And same with any refluffing. I treat them as houserules. Once the fluff is changed, then that is the fluff that informs the rules from now on, and in some rare situations that may lead to different rule-results than the original fluff would have. The bokken is a complete non-issue. Whether the wooden stick is four or six feet long doesn't matter for its combat stats because there is no sufficient granularity to differentiate between them in that context. But in fiction the bokken has certain length, and in situation where such matters, that's the length used (like whether it fits somewhere, can be used to reach something etc.) But I want the rules to describe thing in the fiction in (somewhat) consistent manner and in any improvisation situation further ad-hoc rules flow from the fiction. [/QUOTE]
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