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General Tabletop Discussion
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Weird Interpretations for High/Low Ability Scores
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<blockquote data-quote="The Crimson Binome" data-source="post: 8087783" data-attributes="member: 6775031"><p>And you seem to be very loose in your definition, to an extent not remotely intended by the game design. I would go as far as to say that your approach appears disingenuous, but I'll give you the benefit of the doubt.</p><p></p><p>Of course, the DM always has the power to change any rules of the game, as long as their players are okay with it. But your own house rules have no bearing on the rules actually under discussion. If you choose to roll 2d10 rather than d20, then that's entirely your prerogative, but it's also irrelevant to the topic at hand.</p><p></p><p>I get where you're coming from, and I agree with the basic idea, but you're still shirking your duty by not describing the results of their intended action. A player can describe any course of action that they intend, but that does <em>not</em> mean they have any power whatsoever in saying how that plays out. The character doesn't <em>choose</em> to slip on a banana peel as compared to tripping over a rock, and putting that choice in the hands of the player is a direct violation of the basic process of play. The rules are <em>extremely clear </em>on this point.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 8087783, member: 6775031"] And you seem to be very loose in your definition, to an extent not remotely intended by the game design. I would go as far as to say that your approach appears disingenuous, but I'll give you the benefit of the doubt. Of course, the DM always has the power to change any rules of the game, as long as their players are okay with it. But your own house rules have no bearing on the rules actually under discussion. If you choose to roll 2d10 rather than d20, then that's entirely your prerogative, but it's also irrelevant to the topic at hand. I get where you're coming from, and I agree with the basic idea, but you're still shirking your duty by not describing the results of their intended action. A player can describe any course of action that they intend, but that does [I]not[/I] mean they have any power whatsoever in saying how that plays out. The character doesn't [I]choose[/I] to slip on a banana peel as compared to tripping over a rock, and putting that choice in the hands of the player is a direct violation of the basic process of play. The rules are [I]extremely clear [/I]on this point. [/QUOTE]
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