Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Weird Interpretations for High/Low Ability Scores
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Todd Roybark" data-source="post: 8088141" data-attributes="member: 6920677"><p>A Halfling with the Lucky feat is a sufficient explanation for an NPC, (though the combination still isn't an Attribute).</p><p>A player is going to want to pick a class.</p><p></p><p>The point isn't accuracy, or total fidelity....the point is allowing players to try different ideas while still being effective. I'm a powergamer by inclination, yet I will happily make a suboptimal choice if it fits "my character".</p><p></p><p>3 out of the 4 games I am involved in have rolled stats. I know 2 more ongoing games that also use rolled stats.</p><p></p><p><em>Your preference is subjective and arbitrary, and should not be presumed to be universal.</em></p><p></p><p>The above of course also applies to <em>my preference</em>, to everyone's preference, really.</p><p></p><p>We don't really know that at all, being that no such short story <em>exists</em>. All, serialized characters eventually wind up as experts at everything the plot requires.</p><p></p><p>Remember, the <em>prompt</em> was a player approaches you asking to play Crazy Sherlock...and how do you respond...do you tell the player they must play Ruperick the monkey boy?</p><p></p><p>So your answer is <em>indeed</em> one <em>must play</em> Ruperick the monkey boy.</p><p></p><p>The point of the extreme 5 WIS/Must play a serial killer example is to illustrate that any DM prescription of how a player <em>should role play </em>their character can result in them reacting just as you reacted, Ruin.</p><p></p><p>Many games, (perhaps most games), are ran at what I brand as: <u>Solve for "X" RPG Games</u>.</p><p>The "X" variable the player is trying to determine, is what the DM will allow to work.</p><p></p><p>Some games are ran with the intention to invert that paradigm, the DM is the one that finds solutions for what the player wants to do.</p><p></p><p>Either style works, because D&D is like sex, a good intentioned, mediocre session with nice people, is still rather satisfying, even if it wasn't exactly the way you wanted it to be.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 8088141, member: 6920677"] A Halfling with the Lucky feat is a sufficient explanation for an NPC, (though the combination still isn't an Attribute). A player is going to want to pick a class. The point isn't accuracy, or total fidelity....the point is allowing players to try different ideas while still being effective. I'm a powergamer by inclination, yet I will happily make a suboptimal choice if it fits "my character". 3 out of the 4 games I am involved in have rolled stats. I know 2 more ongoing games that also use rolled stats. [I]Your preference is subjective and arbitrary, and should not be presumed to be universal.[/I] The above of course also applies to [I]my preference[/I], to everyone's preference, really. We don't really know that at all, being that no such short story [I]exists[/I]. All, serialized characters eventually wind up as experts at everything the plot requires. Remember, the [I]prompt[/I] was a player approaches you asking to play Crazy Sherlock...and how do you respond...do you tell the player they must play Ruperick the monkey boy? So your answer is [I]indeed[/I] one [I]must play[/I] Ruperick the monkey boy. The point of the extreme 5 WIS/Must play a serial killer example is to illustrate that any DM prescription of how a player [I]should role play [/I]their character can result in them reacting just as you reacted, Ruin. Many games, (perhaps most games), are ran at what I brand as: [U]Solve for "X" RPG Games[/U]. The "X" variable the player is trying to determine, is what the DM will allow to work. Some games are ran with the intention to invert that paradigm, the DM is the one that finds solutions for what the player wants to do. Either style works, because D&D is like sex, a good intentioned, mediocre session with nice people, is still rather satisfying, even if it wasn't exactly the way you wanted it to be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weird Interpretations for High/Low Ability Scores
Top