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General Tabletop Discussion
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Weird Interpretations for High/Low Ability Scores
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<blockquote data-quote="iserith" data-source="post: 8090892" data-attributes="member: 97077"><p>Yeah, as well, the smart play for a player who wants to have the character "use pretty words" would be to then add a personality trait like the one in Sage which reads "I use polysyllabic words that convey the impression of great erudition" so that the player may earn Inspiration. So you can have your character make the case using 10-cent words and, if the DM then calls for an ability check, can spend Inspiration to help offset any weaknesses the character may have with regard to ability scores or skill proficiencies.</p><p></p><p>This is the game incentivizing players to portray the character in accordance with specific, established characteristics. And in my experience it works great (issues of DM overhead aside) - players generally want to succeed, so they portray their characters well to help achieve that goal. The weird thing that I often notice is that there is a correlation between the kinds of people who say they are really into the "heavy RP" or who have a lot of opinions on how a character "should" be portrayed and not using a mechanic that helps them realize the game experience they say they want.</p></blockquote><p></p>
[QUOTE="iserith, post: 8090892, member: 97077"] Yeah, as well, the smart play for a player who wants to have the character "use pretty words" would be to then add a personality trait like the one in Sage which reads "I use polysyllabic words that convey the impression of great erudition" so that the player may earn Inspiration. So you can have your character make the case using 10-cent words and, if the DM then calls for an ability check, can spend Inspiration to help offset any weaknesses the character may have with regard to ability scores or skill proficiencies. This is the game incentivizing players to portray the character in accordance with specific, established characteristics. And in my experience it works great (issues of DM overhead aside) - players generally want to succeed, so they portray their characters well to help achieve that goal. The weird thing that I often notice is that there is a correlation between the kinds of people who say they are really into the "heavy RP" or who have a lot of opinions on how a character "should" be portrayed and not using a mechanic that helps them realize the game experience they say they want. [/QUOTE]
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