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General Tabletop Discussion
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Weird Interpretations for High/Low Ability Scores
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<blockquote data-quote="iserith" data-source="post: 8090938" data-attributes="member: 97077"><p>This is actually a fairly common thing I hear about Inspiration - players get it and don't use it or don't go for it. It seems like that's a matter of habit perhaps, but I also wonder sometimes how meaningful the consequence of failure is. I know in my games my regular johns almost always hit the limit of 4 Inspiration per character per session. I think this is because failing an ability check in my games is usually pretty bad in context and this is generally where they spend their Inspiration. Like anything though, it's probably not just one thing that contributes to players using or not using the mechanic.</p><p></p><p></p><p></p><p>That's funny, some kind of mismatch between how the player wants to play and how good the character is in those areas it seems to me. I sometimes see this and it's usually as above where the player wants to be chatty but the character isn't good at persuasion. I wonder if there's something to that, perhaps relating to the player's level of extroversion.</p></blockquote><p></p>
[QUOTE="iserith, post: 8090938, member: 97077"] This is actually a fairly common thing I hear about Inspiration - players get it and don't use it or don't go for it. It seems like that's a matter of habit perhaps, but I also wonder sometimes how meaningful the consequence of failure is. I know in my games my regular johns almost always hit the limit of 4 Inspiration per character per session. I think this is because failing an ability check in my games is usually pretty bad in context and this is generally where they spend their Inspiration. Like anything though, it's probably not just one thing that contributes to players using or not using the mechanic. That's funny, some kind of mismatch between how the player wants to play and how good the character is in those areas it seems to me. I sometimes see this and it's usually as above where the player wants to be chatty but the character isn't good at persuasion. I wonder if there's something to that, perhaps relating to the player's level of extroversion. [/QUOTE]
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Weird Interpretations for High/Low Ability Scores
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