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General Tabletop Discussion
*Dungeons & Dragons
Weird invisibility loophole saves Hiding but ruins the spell: Lose the Condition's benefits without losing the Condition
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<blockquote data-quote="aco175" data-source="post: 9441037" data-attributes="member: 27385"><p>There still seems to be some in combat vs. out of combat things I need to figure out. The sarcophagus example allows a PC to hide and have the invisible condition. The bad guy walks over and looks in. I'm fine to allow him to see the PC, but what if the PC wanted to attack as soon as the person looks in? Would the PC gain advantage on initiative or it is now lost since the bad guy looked in? Would it be better if you jump out as you hear the bad guy approach in order to gain advantage to initiative, but then is it lost since you jumped out and now seen? </p><p></p><p>It seems that the rules are aimed to allow rogues to be able to sneak attack each turn to keep their DPR up with the other PCs. The aim rule allows you to not hide behind the corner and pop out to gain advantage from hiding, so it seems this is meant to allow advantage more often. </p><p></p><p>I kind of see the out of combat being more like OB1 in Star Wars sneaking around the Death Star and hiding behind things or making sounds to distract the stormtroopers. If he wanted to jump out and attack them- what? Now it becomes in combat Does it go to the surprise rules and he only gets to have them have disadvantage to initiative? Does he never get advantage to attack since he moves the 10ft to attack? I can see him getting to use the invisible condition from hiding to get advantage to initiative and if he goes first, can benefit from hiding until the end of his turn. If the bad guys go first, then I can see trying to jump out and stumbling or something that breaks the condition since the bad guys can see him on their turn.</p></blockquote><p></p>
[QUOTE="aco175, post: 9441037, member: 27385"] There still seems to be some in combat vs. out of combat things I need to figure out. The sarcophagus example allows a PC to hide and have the invisible condition. The bad guy walks over and looks in. I'm fine to allow him to see the PC, but what if the PC wanted to attack as soon as the person looks in? Would the PC gain advantage on initiative or it is now lost since the bad guy looked in? Would it be better if you jump out as you hear the bad guy approach in order to gain advantage to initiative, but then is it lost since you jumped out and now seen? It seems that the rules are aimed to allow rogues to be able to sneak attack each turn to keep their DPR up with the other PCs. The aim rule allows you to not hide behind the corner and pop out to gain advantage from hiding, so it seems this is meant to allow advantage more often. I kind of see the out of combat being more like OB1 in Star Wars sneaking around the Death Star and hiding behind things or making sounds to distract the stormtroopers. If he wanted to jump out and attack them- what? Now it becomes in combat Does it go to the surprise rules and he only gets to have them have disadvantage to initiative? Does he never get advantage to attack since he moves the 10ft to attack? I can see him getting to use the invisible condition from hiding to get advantage to initiative and if he goes first, can benefit from hiding until the end of his turn. If the bad guys go first, then I can see trying to jump out and stumbling or something that breaks the condition since the bad guys can see him on their turn. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Weird invisibility loophole saves Hiding but ruins the spell: Lose the Condition's benefits without losing the Condition
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