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General Tabletop Discussion
*Dungeons & Dragons
Weird Low Level Wizard Play?
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<blockquote data-quote="RulesJD" data-source="post: 6848992" data-attributes="member: 6808367"><p>Y'all need some learning on how to be low level Wizards. Here's a few tips:</p><p></p><p>1. Find Familiar. Use it, abuse it. Congrats, you have basically free trap roomba, scout, and can generate advantage almost at-will, even from a distance.</p><p></p><p>2. Phantasmal Force. This spell should be spell level 3+. But it's not, so use it. It's an Int save so by far the most likely for a monster to fail, an Int check thereafter, and basically completely disables an enemy if you are even remotely creative.</p><p></p><p>3. Ready Action -> Spell. Especially true for something like Hold Person. Have it cast right before your big hitter's turn to grant them auto-crits.</p><p></p><p>4. Create Bonfire. Have your Barbarian make a grapple check rather than a hit, so long as the enemy will take more than 2 turns of damage you're going to get a ton of damage from a relatively small cantrip.</p></blockquote><p></p>
[QUOTE="RulesJD, post: 6848992, member: 6808367"] Y'all need some learning on how to be low level Wizards. Here's a few tips: 1. Find Familiar. Use it, abuse it. Congrats, you have basically free trap roomba, scout, and can generate advantage almost at-will, even from a distance. 2. Phantasmal Force. This spell should be spell level 3+. But it's not, so use it. It's an Int save so by far the most likely for a monster to fail, an Int check thereafter, and basically completely disables an enemy if you are even remotely creative. 3. Ready Action -> Spell. Especially true for something like Hold Person. Have it cast right before your big hitter's turn to grant them auto-crits. 4. Create Bonfire. Have your Barbarian make a grapple check rather than a hit, so long as the enemy will take more than 2 turns of damage you're going to get a ton of damage from a relatively small cantrip. [/QUOTE]
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Weird Low Level Wizard Play?
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