Re: product plug
Recently, one of my players asked to play a necromancer, so I looked into these matters myself. At first, I felt as you did -- that animating skeletons and zombies should be a neutral act. The problem is that once you animate a corpse, that person can no longer be raised (you need at least a resurrection at that point). In a campaign in which raise deads are available, this makes animating a corpse as evil as deliberately destroying a body so that it can't be raised. (And I can see that in some situations, this latter would not be an evil act.)
Then, of course, there's the [evil] descriptor on the spell ...
Guacamole said:I personally don't see why animating coporeal, unintelligent undead is different from creating golems, or how it is somehow more unethical to make a pile of bones walk around, but not say, to bind free willed elemental beings for perpetual slavery and servitude. Then again, I think necromancers usually get the short end of the stick.
Recently, one of my players asked to play a necromancer, so I looked into these matters myself. At first, I felt as you did -- that animating skeletons and zombies should be a neutral act. The problem is that once you animate a corpse, that person can no longer be raised (you need at least a resurrection at that point). In a campaign in which raise deads are available, this makes animating a corpse as evil as deliberately destroying a body so that it can't be raised. (And I can see that in some situations, this latter would not be an evil act.)
Then, of course, there's the [evil] descriptor on the spell ...