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Weird necromancer
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<blockquote data-quote="Guacamole" data-source="post: 41434" data-attributes="member: 1606"><p><strong>product plug</strong></p><p></p><p>The Hollowfaust city sourcebook has an interesting take on non-evil necromancers, including some spells that flesh out the class and make it a little more playable as a specialist, and some prestige classes, some of which are directly applicable to a necromancer, and some, like Mourner, which would be applicable to a bard. Hollowfaust is a city in which basically good and neutral necromancers control the city politics and conduct research while the ordinary folk take care of the rest of the business. A pretty cool idea. </p><p></p><p>I've used a sect of admitantly heretical priests and mages who believed that animating the dead allowed the deceased to work off time in "purgatory" by serving them, and their general alignment was good. It was an alternate cosmology so it might not work everywhere.</p><p></p><p>I personally don't see why animating coporeal, unintelligent undead is different from creating golems, or how it is somehow more unethical to make a pile of bones walk around, but not say, to bind free willed elemental beings for perpetual slavery and servitude. Then again, I think necromancers usually get the short end of the stick.</p><p></p><p>Maybe we should form a group along the lines of B.A.D.D., and call it something like B.A.N.E., Bothered About Necromancy always being Evil....</p></blockquote><p></p>
[QUOTE="Guacamole, post: 41434, member: 1606"] [b]product plug[/b] The Hollowfaust city sourcebook has an interesting take on non-evil necromancers, including some spells that flesh out the class and make it a little more playable as a specialist, and some prestige classes, some of which are directly applicable to a necromancer, and some, like Mourner, which would be applicable to a bard. Hollowfaust is a city in which basically good and neutral necromancers control the city politics and conduct research while the ordinary folk take care of the rest of the business. A pretty cool idea. I've used a sect of admitantly heretical priests and mages who believed that animating the dead allowed the deceased to work off time in "purgatory" by serving them, and their general alignment was good. It was an alternate cosmology so it might not work everywhere. I personally don't see why animating coporeal, unintelligent undead is different from creating golems, or how it is somehow more unethical to make a pile of bones walk around, but not say, to bind free willed elemental beings for perpetual slavery and servitude. Then again, I think necromancers usually get the short end of the stick. Maybe we should form a group along the lines of B.A.D.D., and call it something like B.A.N.E., Bothered About Necromancy always being Evil.... [/QUOTE]
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