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<blockquote data-quote="DnDChick" data-source="post: 170877" data-attributes="member: 54"><p>Your initial melee bonus is off. It should be +17.</p><p></p><p>12 (3/4 HD) - 2 (size modifier) + 7 (Strength Bonus) = +17</p><p></p><p>Only creatures with the Multiattack feat have a -2 penalty to successive actions. The xardos' base attacks would be +12/+7/+2, reduced to +10/+5/+0 from the size modifier.</p><p></p><p>Therefore, without that feat the Trunk slap melee bonus would be +12. The eye ray would have a base of +2 to hit, incresed to +4 from the Dex bonus.</p><p></p><p></p><p></p><p>The strength modifier for a secondary attack is at 1/2 value. The trunk slap would be 1d10+3.</p><p></p><p></p><p></p><p>Saves for a monster are calculated in exactly the same way as they are for characters. The info on page 13 of the Monster Manual tells you which saves are high for a given monster type, and the table on pg. 22 of the Players Handbook gives you the base values. The saves for the xardoz are:</p><p></p><p>Fort: +5 (base for 16HD) +6 (Con bonus) = +11</p><p>Ref: +5 (base for 16HD) +2 (Dex bonus) = +7</p><p>Will: +10 (base for 16HD) +3 (Wis bonus) = +13</p><p></p><p></p><p></p><p>Youve spent 58 skill points here, and a 16HD huge aberration with an Int of 14 should only have 52 skill points. Also, you should always include the size penalty for the Hide skill in the total. The penalty is -8, so the Hide bonus should be +12.</p><p></p><p></p><p></p><p>With the changes Ive suggested, CR18 might be a little high. I would suggest a CR closer to 14</p><p></p><p></p><p></p><p>The Frightful Presence power usually depends on the monster doing something or taking some kind of action such as charging, or baring its teeth, whatever. If creatures just get scared from simply being near it, the power should be Fear Aura. The DC is correct. </p><p></p><p>In case you arrived at the DC through guesswork, the formula is 10 + 1/2 HD + Charisma modifier.</p><p></p><p></p><p></p><p>The DC here should probably be 24. I would make the DC 10 + 1/2 HD + Con bonus.</p><p> </p><p></p><p></p><p>Everything else looks ok! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DnDChick, post: 170877, member: 54"] Your initial melee bonus is off. It should be +17. 12 (3/4 HD) - 2 (size modifier) + 7 (Strength Bonus) = +17 Only creatures with the Multiattack feat have a -2 penalty to successive actions. The xardos' base attacks would be +12/+7/+2, reduced to +10/+5/+0 from the size modifier. Therefore, without that feat the Trunk slap melee bonus would be +12. The eye ray would have a base of +2 to hit, incresed to +4 from the Dex bonus. [b][/b] The strength modifier for a secondary attack is at 1/2 value. The trunk slap would be 1d10+3. [b][/b] Saves for a monster are calculated in exactly the same way as they are for characters. The info on page 13 of the Monster Manual tells you which saves are high for a given monster type, and the table on pg. 22 of the Players Handbook gives you the base values. The saves for the xardoz are: Fort: +5 (base for 16HD) +6 (Con bonus) = +11 Ref: +5 (base for 16HD) +2 (Dex bonus) = +7 Will: +10 (base for 16HD) +3 (Wis bonus) = +13 [b][/b] Youve spent 58 skill points here, and a 16HD huge aberration with an Int of 14 should only have 52 skill points. Also, you should always include the size penalty for the Hide skill in the total. The penalty is -8, so the Hide bonus should be +12. [b][/b] With the changes Ive suggested, CR18 might be a little high. I would suggest a CR closer to 14 [b][/b] The Frightful Presence power usually depends on the monster doing something or taking some kind of action such as charging, or baring its teeth, whatever. If creatures just get scared from simply being near it, the power should be Fear Aura. The DC is correct. In case you arrived at the DC through guesswork, the formula is 10 + 1/2 HD + Charisma modifier. [b][/b] The DC here should probably be 24. I would make the DC 10 + 1/2 HD + Con bonus. [b][/B] Everything else looks ok! :) [/QUOTE]
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