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<blockquote data-quote="CruelSummerLord" data-source="post: 4495035" data-attributes="member: 48692"><p>The world of Titan, setting for many of the <em>Fighting Fantasy </em>gamebooks, gave its goblins an interesting way of choosing their chief. If the current chief dies, and there is no obvious successor, then all goblins willing to take the challenge are sent out to bring back a trophy, whether it be killing a wild boar, a giant lizard, or even something like a mountain giant (keep in mind that the mechanics for <em>Fighting Fantasy </em>are very different than D&D). The goblin who brings back the most impressive trophy at the end of five days is declared chief. </p><p> </p><p>An interesting variant, that was actually used in a multiplayer adventure, centered around a goblin tribe that had a hereditary monarchy, but who could be challenged at any time by another goblin. What makes this unique is that the goblins set up an important safeguard to ensure that their kings remain intelligent as well as strong. When they issue their challenges, goblins have to give a very long, ritualized speech, one that very few goblins could remember in its entirety. If the ritual is done correctly, the king has to fight to defend his position. It also works to weed out kings who are no longer fit rulers-in the adventure itself, the goblin king the player had to challenge had only become king himself when his predecessor had forgotten the ritual and agreed to fight even after he got it wrong. </p><p> </p><p>Two more interesting points: The kingship was also open to humans, orcs, trolls and centaurs, and one of the rules was that the new king had three months to take a goblin bride and produce a son and heir. Fortunately, a king can voluntarily step down...which probably convinced most players to give up their thrones once the adventure was over! </p><p> </p><p>One ritual I came up with, which can be an adventure in and of itself, was fleshing out the Hold of Stonefist's Rite of Battle Fitness in the World of Greyhawk...</p><p> </p><p><a href="http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=406" target="_blank">Canonfire! - The Rite of Battle Fitness Revealed</a></p><p> </p><p>In a nutshell, the Rite consists of several stages designed to test the candidate's strength, intelligence, stamina, survival skills, charisma, and fighting ability, one after another, as well as ways the current ruler of the Hold could cheat to maintain his position. At first, the Rite was only open to descendents of the Hold's founder, and the winner was able to challenge one of the tribal leaders, or even the Master of the Hold himself. When one of the Hold's rulers changed things so he became a hereditary king, the Rite was made available to anyone who wanted to participate, its prize now being able to serve in the king's standing army and become his lieutenants.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 4495035, member: 48692"] The world of Titan, setting for many of the [I]Fighting Fantasy [/I]gamebooks, gave its goblins an interesting way of choosing their chief. If the current chief dies, and there is no obvious successor, then all goblins willing to take the challenge are sent out to bring back a trophy, whether it be killing a wild boar, a giant lizard, or even something like a mountain giant (keep in mind that the mechanics for [I]Fighting Fantasy [/I]are very different than D&D). The goblin who brings back the most impressive trophy at the end of five days is declared chief. An interesting variant, that was actually used in a multiplayer adventure, centered around a goblin tribe that had a hereditary monarchy, but who could be challenged at any time by another goblin. What makes this unique is that the goblins set up an important safeguard to ensure that their kings remain intelligent as well as strong. When they issue their challenges, goblins have to give a very long, ritualized speech, one that very few goblins could remember in its entirety. If the ritual is done correctly, the king has to fight to defend his position. It also works to weed out kings who are no longer fit rulers-in the adventure itself, the goblin king the player had to challenge had only become king himself when his predecessor had forgotten the ritual and agreed to fight even after he got it wrong. Two more interesting points: The kingship was also open to humans, orcs, trolls and centaurs, and one of the rules was that the new king had three months to take a goblin bride and produce a son and heir. Fortunately, a king can voluntarily step down...which probably convinced most players to give up their thrones once the adventure was over! One ritual I came up with, which can be an adventure in and of itself, was fleshing out the Hold of Stonefist's Rite of Battle Fitness in the World of Greyhawk... [url=http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=406]Canonfire! - The Rite of Battle Fitness Revealed[/url] In a nutshell, the Rite consists of several stages designed to test the candidate's strength, intelligence, stamina, survival skills, charisma, and fighting ability, one after another, as well as ways the current ruler of the Hold could cheat to maintain his position. At first, the Rite was only open to descendents of the Hold's founder, and the winner was able to challenge one of the tribal leaders, or even the Master of the Hold himself. When one of the Hold's rulers changed things so he became a hereditary king, the Rite was made available to anyone who wanted to participate, its prize now being able to serve in the king's standing army and become his lieutenants. [/QUOTE]
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