Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Weird weapon weights - has this been updated?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WaterRabbit" data-source="post: 7536180" data-attributes="member: 2445"><p>I think it is less about consensus and more about how some people either don't remember or didn't play with the rules -- house rules were the norm, not the exception during that period of time. I don't think I ever played in a group that played entirely RAW. It could also be a matter of tactics and group size (see below).</p><p>-------------------</p><p>I think one of the things people forget is initiative was rolled on a d6 for each side -- you didn't roll for initiative individually.</p><p></p><p></p><p></p><p>Speed Factor only came into play when two opponents were using melee weapons and initiative was a tie. The weapon with the lower speed factor would then strike first. </p><p></p><p></p><p></p><p>Modern action RPG games like the <em>Souls</em> series in effect do the same thing through their animation loops.</p><p></p><p>It also came into play when</p><p></p><p></p><p></p><p></p><p>Reach was used when two opponents were closing with the opponent with the longer weapon striking first. Once engaged, then only initiative and speed factor mattered. While charging was one method of closing (and a dangerous one at that since no dexterity bonus was applied to AC or the would be lowered (increased) by one and set weapons did double damage, it wasn't the only way to close.</p><p></p><p>As Hit Points were lower in AD&D, striking first was a big advantage -- thus my earlier comment about getting past an opponent's reach. A pike in AD&D was 18' which translates to 15' reach in 5e. Often we would setup three ranks with different lengths of weapons -- sword and board in front, polearm guy next, and pike guy last. We rarely saw multiple attacks due to simultaneous initiative speed factors since short weapons could not get to the characters with longer weapons because of our tactics. We also had tables at that time with a dozen players to one DM so we could use those tactics.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7536180, member: 2445"] I think it is less about consensus and more about how some people either don't remember or didn't play with the rules -- house rules were the norm, not the exception during that period of time. I don't think I ever played in a group that played entirely RAW. It could also be a matter of tactics and group size (see below). ------------------- I think one of the things people forget is initiative was rolled on a d6 for each side -- you didn't roll for initiative individually. Speed Factor only came into play when two opponents were using melee weapons and initiative was a tie. The weapon with the lower speed factor would then strike first. Modern action RPG games like the [I]Souls[/I] series in effect do the same thing through their animation loops. It also came into play when Reach was used when two opponents were closing with the opponent with the longer weapon striking first. Once engaged, then only initiative and speed factor mattered. While charging was one method of closing (and a dangerous one at that since no dexterity bonus was applied to AC or the would be lowered (increased) by one and set weapons did double damage, it wasn't the only way to close. As Hit Points were lower in AD&D, striking first was a big advantage -- thus my earlier comment about getting past an opponent's reach. A pike in AD&D was 18' which translates to 15' reach in 5e. Often we would setup three ranks with different lengths of weapons -- sword and board in front, polearm guy next, and pike guy last. We rarely saw multiple attacks due to simultaneous initiative speed factors since short weapons could not get to the characters with longer weapons because of our tactics. We also had tables at that time with a dozen players to one DM so we could use those tactics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weird weapon weights - has this been updated?
Top