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General Tabletop Discussion
*Dungeons & Dragons
Weirdness: The more monsters, the less the XP.
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<blockquote data-quote="Eltab" data-source="post: 6801468" data-attributes="member: 6803337"><p>OP:</p><p>20 Bandits with Swords are less dangerous than 20 bandits with Shortbows. If your PCs are good at coordination, vary the equipment of intelligent enemies to make them a challenge.</p><p></p><p>I've also had success with writing a note to myself for coordinated enemy tactics before the game session, so I don't just have everybody do the same simple thing.</p><p>Turn 1</p><p>Armored Swordsmen: move to block road, ala phalanx</p><p>Unarmored Swordsmen: move forwards on both flanks of road</p><p>Archers: pepper whoever is in front</p><p>Lieutenant: Perception down the road. Call on intruders to surrender</p><p>Turn 2</p><p>Lieutenant: call out one target</p><p>Archers: ready action to FIRE at spellcasting spellcasters</p><p>Armored Swordsmen: hold position, counter-attack anybody in your face</p><p>Unarmored Swordsmen: surround then CHARGE chosen target</p><p>Turn 3+</p><p>Lieutenant: shortbow fire from behind shield wall</p><p>All others: scrum until individually bloodied then retreat</p></blockquote><p></p>
[QUOTE="Eltab, post: 6801468, member: 6803337"] OP: 20 Bandits with Swords are less dangerous than 20 bandits with Shortbows. If your PCs are good at coordination, vary the equipment of intelligent enemies to make them a challenge. I've also had success with writing a note to myself for coordinated enemy tactics before the game session, so I don't just have everybody do the same simple thing. Turn 1 Armored Swordsmen: move to block road, ala phalanx Unarmored Swordsmen: move forwards on both flanks of road Archers: pepper whoever is in front Lieutenant: Perception down the road. Call on intruders to surrender Turn 2 Lieutenant: call out one target Archers: ready action to FIRE at spellcasting spellcasters Armored Swordsmen: hold position, counter-attack anybody in your face Unarmored Swordsmen: surround then CHARGE chosen target Turn 3+ Lieutenant: shortbow fire from behind shield wall All others: scrum until individually bloodied then retreat [/QUOTE]
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Weirdness: The more monsters, the less the XP.
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