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Community
General Tabletop Discussion
*Dungeons & Dragons
Weirdness: The more monsters, the less the XP.
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<blockquote data-quote="discosoc" data-source="post: 6802120" data-attributes="member: 6801554"><p>Yeah, he ended up getting a set of +1 plate mail and +1 shield (both were from loot table rolls). I actually forgot about that, but my point does still stand. The 23 AC has been high enough that he rarely opts to use Shield of Faith, and with most enemies until around 13th or 14th level, they were only hitting on an 18+ at best (+4 or +5 to hit is common for the relevant CR unless it's a single big bad).</p><p></p><p>Anyway, yes there are ways of dealing damage to him, but it gets silly if it looks like every fight (or even most fights) amazingly has some anti-him component for sake of actually doing damage. There are only so many nearby cliffs, lava pits, gusts of wind, etc, to be had before it starts to just look weird. I trudged through it, and it's not so bad now. I was just making the point that if the hit bonus for most creatures was a point or two higher, a lot of encounters (as setup by the DMG difficulty table) wouldn't feel quite as easy as they do.</p></blockquote><p></p>
[QUOTE="discosoc, post: 6802120, member: 6801554"] Yeah, he ended up getting a set of +1 plate mail and +1 shield (both were from loot table rolls). I actually forgot about that, but my point does still stand. The 23 AC has been high enough that he rarely opts to use Shield of Faith, and with most enemies until around 13th or 14th level, they were only hitting on an 18+ at best (+4 or +5 to hit is common for the relevant CR unless it's a single big bad). Anyway, yes there are ways of dealing damage to him, but it gets silly if it looks like every fight (or even most fights) amazingly has some anti-him component for sake of actually doing damage. There are only so many nearby cliffs, lava pits, gusts of wind, etc, to be had before it starts to just look weird. I trudged through it, and it's not so bad now. I was just making the point that if the hit bonus for most creatures was a point or two higher, a lot of encounters (as setup by the DMG difficulty table) wouldn't feel quite as easy as they do. [/QUOTE]
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Community
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Weirdness: The more monsters, the less the XP.
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