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<blockquote data-quote="Jelle" data-source="post: 5020823" data-attributes="member: 82521"><p>Here is some info about the Green Jerkins and the Church of Rao.</p><p></p><p><strong>The Green Jerkins</strong></p><p></p><p>The Green Jerkins, also known as the Furyondy Ranger’s Guild, is an order of rangers and woodsmen dedicated to</p><p>protecting the open lands and frontiers of Furyondy. Named for their forest-colored clothing, the Green Jerkins</p><p>watch over wilderness areas and patrol the roads between towns.</p><p>Based out of Stalmaer in the Gold County, the Green Jerkins were originally formed to watch over the northern</p><p>reaches of the Gnarley Forest. Comprised of about 40 to 50 rangers, the Green Jerkins worked with the local druids,</p><p>acting as protectors of the Gleaming Glades and policing the local area. The guild also kept a look out for humanoid</p><p>incursions into the forest and any possible signs of a revival of the Cult of Elemental Evil.</p><p>In 592 CY, Sir Quill Kith'Barden, a Green Jerkin Ranger and Knight of Furyondy, sponsored legislation in the</p><p>Knightly Conclave calling for an expansion of the Green Jerkins to help patrol the roads of Furyondy. The Conclave</p><p>was overall very supportive of the move, as it would provide extra defense of the heartlands and the occasional</p><p>patrol of the borders of Furyondy. With a resurgence of warfare with Iuz looming, many politicians saw the Green</p><p>Jerkins as an elite guard capable of defending needed supplies on the move in Furyondy. King Belvor was easily</p><p>convinced that empowering this ranger force, coincidentally outside the political machinations of any provincial lord,</p><p>was an excellent idea. Belvor put his seal of approval on the project and plans for drafting some of the best recruits</p><p>into the Royal Furyondy Navy.</p><p>The proposal called for the Green Jerkins to protect wilderness areas as well as the roads and paths between the</p><p>towns and settlements of Furyondy. The Green Jerkins would also work to train and domesticate a small number of</p><p>animals for use by the Kingdom and sometimes for sale. Occasionally, bounties would be given to the Guild to</p><p>apprehend villains and enemies of the crown.</p><p>Expanding their operations throughout all of Furyondy required more manpower than the Green Jerkins had at the</p><p>time, so a lesser division, the “Scouts,” was created to support the Rangers. Their primary role would be to patrol</p><p>roads, dealing with bandits or marauding beasts and reporting any signs of larger problems. They would also be</p><p>called upon should a threat require significant manpower to deal with. The requirements to become a Scout were</p><p>less stringent than those for becoming a full Ranger, and thus the Guild was able to recruit enough individuals to</p><p>meet their needs. Rank within the Green Jerkins is indicated by simple jeweled clasps in the shape of a silver maple</p><p>leaf. Scouts clasps use simple dark colored stones (mostly brown) while Rangers clasps use green gemstones.</p><p>Today, the Green Jerkins can be found throughout Furyondy, keeping the roads and their travelers free of danger</p><p>and protecting remote settlements. They also guard over particularly dangerous areas, such as the lands surrounding</p><p>Bronzeblood Keep, making sure that both the unwary and foolish are kept out.</p><p>The Green Jerkins pride themselves on diplomacy and intelligent actions whenever possible, and are sometimes</p><p>called upon to settle disputes between neighboring homesteads. Individual members of the Furyondy Ranger’s</p><p>Guild are often hired by travelers to act as guides between various towns in the heartlands. Such requests are</p><p>welcomed by the Green Jerkins, as the duties of the Guild rarely extend beyond the borders of Furyondy and these</p><p>jobs provide opportunities for members to learn the cultures and customs of other regions as well as gather</p><p>information on events outside of Furyondy.</p><p>With the recently renewed military campaign against Iuz, the Green Jerkins play a vital role in protecting Furyondy’s</p><p>resources and supply lines as well as acting as additional eyes on the lookout for spies. Some members participate</p><p>more directly in the war effort, providing reconnaissance for the Royal Army or serving in the Royal Navy as archers</p><p>or landing troops.</p><p>The Green Jerkins are well respected by the people of Furyondy. However, all is not perfect within the Ranger’s</p><p>Guild. The difference in skill and training between the Rangers and the Scouts is significant, and while some Scouts</p><p>aspire to become full Rangers, many do not have the ability or simply do not wish to make the sacrifices. Some of</p><p>the older Rangers worry that the Scouts represent a weakness that the enemies of Furyondy could exploit, while some of the Scouts see the Rangers as overly paranoid and disconnected from the world outside of their forests.</p><p>Differences in strategies and commitment between the die-hard Rangers and the less rugged Scouts have led to some</p><p>internal disputes and there are slight but growing feelings of frustration and resentment on both sides.</p><p></p><p>PS: Nathaniël is a Ranger within the Green Jerkins</p></blockquote><p></p>
[QUOTE="Jelle, post: 5020823, member: 82521"] Here is some info about the Green Jerkins and the Church of Rao. [B]The Green Jerkins[/B] The Green Jerkins, also known as the Furyondy Ranger’s Guild, is an order of rangers and woodsmen dedicated to protecting the open lands and frontiers of Furyondy. Named for their forest-colored clothing, the Green Jerkins watch over wilderness areas and patrol the roads between towns. Based out of Stalmaer in the Gold County, the Green Jerkins were originally formed to watch over the northern reaches of the Gnarley Forest. Comprised of about 40 to 50 rangers, the Green Jerkins worked with the local druids, acting as protectors of the Gleaming Glades and policing the local area. The guild also kept a look out for humanoid incursions into the forest and any possible signs of a revival of the Cult of Elemental Evil. In 592 CY, Sir Quill Kith'Barden, a Green Jerkin Ranger and Knight of Furyondy, sponsored legislation in the Knightly Conclave calling for an expansion of the Green Jerkins to help patrol the roads of Furyondy. The Conclave was overall very supportive of the move, as it would provide extra defense of the heartlands and the occasional patrol of the borders of Furyondy. With a resurgence of warfare with Iuz looming, many politicians saw the Green Jerkins as an elite guard capable of defending needed supplies on the move in Furyondy. King Belvor was easily convinced that empowering this ranger force, coincidentally outside the political machinations of any provincial lord, was an excellent idea. Belvor put his seal of approval on the project and plans for drafting some of the best recruits into the Royal Furyondy Navy. The proposal called for the Green Jerkins to protect wilderness areas as well as the roads and paths between the towns and settlements of Furyondy. The Green Jerkins would also work to train and domesticate a small number of animals for use by the Kingdom and sometimes for sale. Occasionally, bounties would be given to the Guild to apprehend villains and enemies of the crown. Expanding their operations throughout all of Furyondy required more manpower than the Green Jerkins had at the time, so a lesser division, the “Scouts,” was created to support the Rangers. Their primary role would be to patrol roads, dealing with bandits or marauding beasts and reporting any signs of larger problems. They would also be called upon should a threat require significant manpower to deal with. The requirements to become a Scout were less stringent than those for becoming a full Ranger, and thus the Guild was able to recruit enough individuals to meet their needs. Rank within the Green Jerkins is indicated by simple jeweled clasps in the shape of a silver maple leaf. Scouts clasps use simple dark colored stones (mostly brown) while Rangers clasps use green gemstones. Today, the Green Jerkins can be found throughout Furyondy, keeping the roads and their travelers free of danger and protecting remote settlements. They also guard over particularly dangerous areas, such as the lands surrounding Bronzeblood Keep, making sure that both the unwary and foolish are kept out. The Green Jerkins pride themselves on diplomacy and intelligent actions whenever possible, and are sometimes called upon to settle disputes between neighboring homesteads. Individual members of the Furyondy Ranger’s Guild are often hired by travelers to act as guides between various towns in the heartlands. Such requests are welcomed by the Green Jerkins, as the duties of the Guild rarely extend beyond the borders of Furyondy and these jobs provide opportunities for members to learn the cultures and customs of other regions as well as gather information on events outside of Furyondy. With the recently renewed military campaign against Iuz, the Green Jerkins play a vital role in protecting Furyondy’s resources and supply lines as well as acting as additional eyes on the lookout for spies. Some members participate more directly in the war effort, providing reconnaissance for the Royal Army or serving in the Royal Navy as archers or landing troops. The Green Jerkins are well respected by the people of Furyondy. However, all is not perfect within the Ranger’s Guild. The difference in skill and training between the Rangers and the Scouts is significant, and while some Scouts aspire to become full Rangers, many do not have the ability or simply do not wish to make the sacrifices. Some of the older Rangers worry that the Scouts represent a weakness that the enemies of Furyondy could exploit, while some of the Scouts see the Rangers as overly paranoid and disconnected from the world outside of their forests. Differences in strategies and commitment between the die-hard Rangers and the less rugged Scouts have led to some internal disputes and there are slight but growing feelings of frustration and resentment on both sides. PS: Nathaniël is a Ranger within the Green Jerkins [/QUOTE]
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