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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1780702" data-attributes="member: 6390"><p style="text-align: center"><span style="font-size: 18px"><span style="color: silver">MUTANTS IN THE</span></span></p> <p style="text-align: center"><span style="font-size: 18px"><span style="color: silver">TERRAN CONFEDERACY</span></span></p><p></p><p><span style="color: silver">Genetic mutations come in several forms, and are recognised by the Terran Confederacy as both medical condition, and adapatation to environments. Mutations are classified according to the following:</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Severe Disability: These are handled through retroviral gene therapy and nano-tech cell adjustment. In many cases, they are handled from birth, or prenatal. For those mutations that occur later in life, the Confederacy offers free gene therapy.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Minor Disability: If these do not affect a persons life, then TC will not pay for it</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Harmless/Moderately Useful: Not even registration is required for this. Psionic talents are the only exception.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Extremely Useful: By allowing Confederate Scientists to examine the mutation, including the genetic sequence that caused the mutation, a citizen can get it removed, or earn a sizeable amount of credits.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Psionic mutations/Psionics: The PsiCorp is always interested in psionically gifted people or psionic mutants. Contrary to many civilizations, the Terran Confederacy does not fear or ostracize psi-active citizens, but rather, they embrace them. In a war that the Terrans are convinced that is coming, any edge is good. Psionics are only "suggested" to be registered, so as to not affect employment offers (Not stating the possession of psionically active abilities is grounds for dismissal under supsicion of corporate espionage) and to prevent a reaction to the "soup" that exists in many TC cities.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Mutations can also be purchased, most often from "Downtown" clinics, but for each mutation purchased, 1d4-1 bad mutations will crop up.</span><span style="color: green"> (See forthcoming mutations and gene-tweaking post in d20 Future Fun thread)</span></p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1780702, member: 6390"] [center][size=5][color=silver]MUTANTS IN THE TERRAN CONFEDERACY[/color][/size][/center] [color=silver]Genetic mutations come in several forms, and are recognised by the Terran Confederacy as both medical condition, and adapatation to environments. Mutations are classified according to the following: Severe Disability: These are handled through retroviral gene therapy and nano-tech cell adjustment. In many cases, they are handled from birth, or prenatal. For those mutations that occur later in life, the Confederacy offers free gene therapy. Minor Disability: If these do not affect a persons life, then TC will not pay for it Harmless/Moderately Useful: Not even registration is required for this. Psionic talents are the only exception. Extremely Useful: By allowing Confederate Scientists to examine the mutation, including the genetic sequence that caused the mutation, a citizen can get it removed, or earn a sizeable amount of credits. Psionic mutations/Psionics: The PsiCorp is always interested in psionically gifted people or psionic mutants. Contrary to many civilizations, the Terran Confederacy does not fear or ostracize psi-active citizens, but rather, they embrace them. In a war that the Terrans are convinced that is coming, any edge is good. Psionics are only "suggested" to be registered, so as to not affect employment offers (Not stating the possession of psionically active abilities is grounds for dismissal under supsicion of corporate espionage) and to prevent a reaction to the "soup" that exists in many TC cities. Mutations can also be purchased, most often from "Downtown" clinics, but for each mutation purchased, 1d4-1 bad mutations will crop up.[/color][color=green] (See forthcoming mutations and gene-tweaking post in d20 Future Fun thread)[/color] [/QUOTE]
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