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<blockquote data-quote="Oryan77" data-source="post: 4947040" data-attributes="member: 18701"><p>I think it would be more "fantastic" if the PCs weren't expecting to end up in Sigil. Instead, get them to believe they are trying to get to "location A" and instead, they end up in "location B"...aka Sigil. </p><p></p><p>I've always liked to introduce PCs to Sigil in a humorous way, and then after they've laughed at the situation, they are hit with the realization that they are somewhere very unexpected. </p><p></p><p>For example, some way or another, they unknowingly activate a portal key and step through a one-way portal (they may not realize it is a portal at first). They end up in a dark cramped room. They feel around, push open a door, and realize they were in a closet (it's one-way, so the portal is not seen from this side). When they step out, they find out they've just woken up a married couple and the large husband tries to fight them out of his bedroom (the husband can even be something strange, like a big Half-Ogre or a Hill Giant). Once they are kicked out of the house and step on the street, they are overwhelmed by the upward roads and city lights directly above them. I like to describe the streets as being full of people (I prefer it being early morning, aka After Anti Peak) and even describe an NPC or two bumping into them while they are gawking at their surroundings. Have an angry Tiefling bump into them and mouth off with a bit of planar cant. My players always enjoy the ol' stumbling into someones bedroom routine...portals that end up having an NPC chase the PCs away are my favorite portal locations.</p><p></p><p>I prefer this method of introducing Sigil because Sigil provides good shock value. If PCs are already on a plane, and then end up in Sigil for the first time, or they know they are heading to Sigil, it seems to take away from the surprise that Sigil offers (for me anyway).</p><p></p><p>Anyway, that's how I do things <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Oryan77, post: 4947040, member: 18701"] I think it would be more "fantastic" if the PCs weren't expecting to end up in Sigil. Instead, get them to believe they are trying to get to "location A" and instead, they end up in "location B"...aka Sigil. I've always liked to introduce PCs to Sigil in a humorous way, and then after they've laughed at the situation, they are hit with the realization that they are somewhere very unexpected. For example, some way or another, they unknowingly activate a portal key and step through a one-way portal (they may not realize it is a portal at first). They end up in a dark cramped room. They feel around, push open a door, and realize they were in a closet (it's one-way, so the portal is not seen from this side). When they step out, they find out they've just woken up a married couple and the large husband tries to fight them out of his bedroom (the husband can even be something strange, like a big Half-Ogre or a Hill Giant). Once they are kicked out of the house and step on the street, they are overwhelmed by the upward roads and city lights directly above them. I like to describe the streets as being full of people (I prefer it being early morning, aka After Anti Peak) and even describe an NPC or two bumping into them while they are gawking at their surroundings. Have an angry Tiefling bump into them and mouth off with a bit of planar cant. My players always enjoy the ol' stumbling into someones bedroom routine...portals that end up having an NPC chase the PCs away are my favorite portal locations. I prefer this method of introducing Sigil because Sigil provides good shock value. If PCs are already on a plane, and then end up in Sigil for the first time, or they know they are heading to Sigil, it seems to take away from the surprise that Sigil offers (for me anyway). Anyway, that's how I do things :cool: [/QUOTE]
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