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<blockquote data-quote="wolfpunk" data-source="post: 2895131" data-attributes="member: 699"><p>The putter goes a maximum of 3d12 yards which is only 36 yards which is not an unmakeable putt. It is not multiplied by 10 yards. The driver goes 3d4 times 20 yards maximum which is 240 yards, men in the pga tour drive it farther than that, but in an effort to make a hole fit on a single sheet of graph paper using a five yard per square scale, some reductions in distance had to be made.</p><p></p><p>Yes putts can be missed by inches, my system can have you miss a putt to the left or right by as little as a yard, but in an effort to keep it fun, if you putt straight and travel enough distance it goes in the hole. I don't want putts to take forever to make cause the dice don't quite cooperate.</p><p></p><p>I am not sure why this is happening, but people seem to be really motivated to point out the subtle nuances of golf. I am aware of them, I play golf, I just dont think that anybody wants to play a game where you have to track the movement of the ball down to the inch.</p><p></p><p>I want a simple system where a par three means you roll distance and direction roughly three times to complete the hole. A par five means you roll distance and direction roughly five times to complete the hole. If I want to frustrate players, I can take them to play a round of golf and tell them if they don't hit par their characters suffer a terrible fate. That however, is not my idea of fun.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 2895131, member: 699"] The putter goes a maximum of 3d12 yards which is only 36 yards which is not an unmakeable putt. It is not multiplied by 10 yards. The driver goes 3d4 times 20 yards maximum which is 240 yards, men in the pga tour drive it farther than that, but in an effort to make a hole fit on a single sheet of graph paper using a five yard per square scale, some reductions in distance had to be made. Yes putts can be missed by inches, my system can have you miss a putt to the left or right by as little as a yard, but in an effort to keep it fun, if you putt straight and travel enough distance it goes in the hole. I don't want putts to take forever to make cause the dice don't quite cooperate. I am not sure why this is happening, but people seem to be really motivated to point out the subtle nuances of golf. I am aware of them, I play golf, I just dont think that anybody wants to play a game where you have to track the movement of the ball down to the inch. I want a simple system where a par three means you roll distance and direction roughly three times to complete the hole. A par five means you roll distance and direction roughly five times to complete the hole. If I want to frustrate players, I can take them to play a round of golf and tell them if they don't hit par their characters suffer a terrible fate. That however, is not my idea of fun. [/QUOTE]
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