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<blockquote data-quote="isd" data-source="post: 4837014" data-attributes="member: 83797"><p><strong>Locations</strong></p><p></p><p><strong>Places so far</strong></p><p>--Stormwell: The city has three districts connected by the stormwell a gargantuan free standing portal. The districts are thousands of miles from each other and each has a different geological feature.</p><p>-district 1: Deep in the mountain region is stormwell district 1. This area is rich in iron, coal, tin, copper, and other mineral resources. Food is supplied to this district thought the stormwell. Exotic foods are imported though the under-dark caravans. Most of stormwell's manufacturing is done here in the Smith&carpenter guild. City Hall is the center piece of this district being the home of the magistrate and meeting place of the city council. This districts outer wall holds about 2/5 of stormwell's dragonborn population and shows a great deal of dwarven construction. Stormwell's bars and beds are located here with Jinn Tavern, Rams Inn, and Orange Tavern being the liveliest.</p><p>-district 2: Nestled in a fertile plain district two is the agricultural center of stormwell and has the best animal husbandry. Few manufacturing jobs can be found here, however the Cloth-mans Guild is the largest exception. Kobold and human farmers live outside stormwell in this area, which is constantly threatened by gnolls. Orc tribes live in the south but do not constitute a significant threat. The outer wall of this district houses approximately 2/5 of stormwell's dragonborn population. In district 2 one of the oldest buildings in stormwell the Holder Manner is the only non-dragonborn structure attached to an outer wall.</p><p>-district 3: rising above the waterline in the jungle region is this district, which boasts exotic foods and fine lumber. This district is the most expensive and safest to live in. The Reeds is a giant water garden inside this district of stormwell. The two ancient greens that rule this region often buy cloth and manufactured goods from stormwell though the markets in this district. A permit is required to sell goods in this district and can be acquired though city hall in district 1. Airships are a common from of goods transport between the cities of the north and south and this district.</p><p>--Genasi City: In the plains region a genasi city sits about 60 miles from stormwell's district 2. The city keeps to itself mostly trading with local farmers and importing stormwell products. The city produces a great many books for export and imports very little. </p><p>--Mining camps: above ground in the mountain region dwarf companies have many permanent and temporary mining camps strategically placed to maximize profits. These camps if taken as a single organization boast a total population of over twelve thousand.</p><p>--Under-dark: Underground in the mountain region is the under-dark a vast system of interconnecting caverns and tunnels. Moss, mushrooms, and albino fish are just some of the foods grown here and are often exported topside. Drow cities dot the subterranean landscape, while dwarf mining companies have temporary camps placed sporadically.</p></blockquote><p></p>
[QUOTE="isd, post: 4837014, member: 83797"] [b]Locations[/b] [B]Places so far[/B] --Stormwell: The city has three districts connected by the stormwell a gargantuan free standing portal. The districts are thousands of miles from each other and each has a different geological feature. -district 1: Deep in the mountain region is stormwell district 1. This area is rich in iron, coal, tin, copper, and other mineral resources. Food is supplied to this district thought the stormwell. Exotic foods are imported though the under-dark caravans. Most of stormwell's manufacturing is done here in the Smith&carpenter guild. City Hall is the center piece of this district being the home of the magistrate and meeting place of the city council. This districts outer wall holds about 2/5 of stormwell's dragonborn population and shows a great deal of dwarven construction. Stormwell's bars and beds are located here with Jinn Tavern, Rams Inn, and Orange Tavern being the liveliest. -district 2: Nestled in a fertile plain district two is the agricultural center of stormwell and has the best animal husbandry. Few manufacturing jobs can be found here, however the Cloth-mans Guild is the largest exception. Kobold and human farmers live outside stormwell in this area, which is constantly threatened by gnolls. Orc tribes live in the south but do not constitute a significant threat. The outer wall of this district houses approximately 2/5 of stormwell's dragonborn population. In district 2 one of the oldest buildings in stormwell the Holder Manner is the only non-dragonborn structure attached to an outer wall. -district 3: rising above the waterline in the jungle region is this district, which boasts exotic foods and fine lumber. This district is the most expensive and safest to live in. The Reeds is a giant water garden inside this district of stormwell. The two ancient greens that rule this region often buy cloth and manufactured goods from stormwell though the markets in this district. A permit is required to sell goods in this district and can be acquired though city hall in district 1. Airships are a common from of goods transport between the cities of the north and south and this district. --Genasi City: In the plains region a genasi city sits about 60 miles from stormwell's district 2. The city keeps to itself mostly trading with local farmers and importing stormwell products. The city produces a great many books for export and imports very little. --Mining camps: above ground in the mountain region dwarf companies have many permanent and temporary mining camps strategically placed to maximize profits. These camps if taken as a single organization boast a total population of over twelve thousand. --Under-dark: Underground in the mountain region is the under-dark a vast system of interconnecting caverns and tunnels. Moss, mushrooms, and albino fish are just some of the foods grown here and are often exported topside. Drow cities dot the subterranean landscape, while dwarf mining companies have temporary camps placed sporadically. [/QUOTE]
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