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Welcome to the Halmae (updated 2/27/07)
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<blockquote data-quote="Fajitas" data-source="post: 1055313" data-attributes="member: 377"><p>Hue, alas, will not be sold into slavery for being the first person to *actually* steal from Count Missola. Though it's an awfully funny idea.</p><p></p><p>For the record, the subtle thing no one ever picked up on related to Desalle's spell-casting abilities. Way back when Desalle first pointed the finger at Thatch and Reyu, he claimed he knew they took the statue by casting <em>locate object</em>. But, in the final fight, he was only casting one <em>magic missile</em> at a time. Why? Because he's only a second level sorcerer. He can't cast <em>locate object</em>. Nor did he need to, being in league with Remmer/Reller.</p><p></p><p>Clues based on rules are a little meta, I grant, but for some reason my addled, new-GM brain thought that this was the vital clue that would put it all together. It didn't, obviously, largely 'cause most of my players were newbies (or at least new to 3rd ed), and had no idea that a sorcerer who could cast <em>locate object</em> would cast multiple <em>magic missiles</em>.</p><p></p><p>However, given the place of arcane magic in the Halmae, it makes perfect sense that not everyone is entirely familiar with how it works.</p><p></p><p>Next up, the road to Dar Aego. It's paved with yummy, good intentions.</p></blockquote><p></p>
[QUOTE="Fajitas, post: 1055313, member: 377"] Hue, alas, will not be sold into slavery for being the first person to *actually* steal from Count Missola. Though it's an awfully funny idea. For the record, the subtle thing no one ever picked up on related to Desalle's spell-casting abilities. Way back when Desalle first pointed the finger at Thatch and Reyu, he claimed he knew they took the statue by casting [i]locate object[/i]. But, in the final fight, he was only casting one [i]magic missile[/i] at a time. Why? Because he's only a second level sorcerer. He can't cast [i]locate object[/i]. Nor did he need to, being in league with Remmer/Reller. Clues based on rules are a little meta, I grant, but for some reason my addled, new-GM brain thought that this was the vital clue that would put it all together. It didn't, obviously, largely 'cause most of my players were newbies (or at least new to 3rd ed), and had no idea that a sorcerer who could cast [i]locate object[/i] would cast multiple [i]magic missiles[/i]. However, given the place of arcane magic in the Halmae, it makes perfect sense that not everyone is entirely familiar with how it works. Next up, the road to Dar Aego. It's paved with yummy, good intentions. [/QUOTE]
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