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Welcome to the Halmae (updated 2/27/07)
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<blockquote data-quote="Fajitas" data-source="post: 1141762" data-attributes="member: 377"><p>The PCs hit 2nd level right before this adventure. For the record, they're going to hit 5th level after our next session this weekend.</p><p></p><p>As for magic weapons in the Halmae... none of the PCs have ever seen one. It's known that weapons can be enchanted for a brief period of time via spells like <em>magic weapon</em>. There are certain holy weapons said to be blessed by the gods with divine powers, but these are considered unique artifacts and are closely kept by royalty or the preisthood. </p><p></p><p>"Commonplace" permanent magic weapons, as they exist in standard D&D worlds... if anyone has succeeded in creating them, they aren't advertising that fact. Not yet, anyway.</p><p></p><p>(To maintain game balance, I've introduced Karonian weapons, made by mastercraftsmen in the city-state of Dar Karo, which give a +1 to attack and to damage, but are not effective against DR.)</p><p></p><p>Other magic items are pretty rare. Divine items are more common than arcane ones, but divine items are usually considered relics and are held by the clergy. Potions have permeated the general market. Wondrous Items are out there, but are still... well, wondrous. Rods, wands, staffs, and rings are pretty much solely in the possession of wizards and those they choose to bequeath them to. There is a very small but extant market for scrolls, as they're mainly only useful to casters; there's not a lot of demand for them outside the community that can create them.</p><p></p><p>If you're looking for such things, the School of Artificy at the Mages Academy is probably the right place to go. Professor Alexandra herself may well have the most extensive collection of arcane magic items of anyone in the Halmae.</p><p></p><p>Also, as to the crossbow thing... I'm not entirely sure what that was about from my end. I'd always worried a little about having made a PC a judge, as that's a fair chunk of in-game power. With that in mind, I think I was trying to keep a limit on what he could freely requisition from the Temple. Bad Monkey Jeff has been pretty good about it, so it hasn't really been a problem. But he is a fickle monkey, and can be a tad perverse when the spirit so moves him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><em>EDIT: Added info on non-weapon magic items.</em></p></blockquote><p></p>
[QUOTE="Fajitas, post: 1141762, member: 377"] The PCs hit 2nd level right before this adventure. For the record, they're going to hit 5th level after our next session this weekend. As for magic weapons in the Halmae... none of the PCs have ever seen one. It's known that weapons can be enchanted for a brief period of time via spells like [i]magic weapon[/i]. There are certain holy weapons said to be blessed by the gods with divine powers, but these are considered unique artifacts and are closely kept by royalty or the preisthood. "Commonplace" permanent magic weapons, as they exist in standard D&D worlds... if anyone has succeeded in creating them, they aren't advertising that fact. Not yet, anyway. (To maintain game balance, I've introduced Karonian weapons, made by mastercraftsmen in the city-state of Dar Karo, which give a +1 to attack and to damage, but are not effective against DR.) Other magic items are pretty rare. Divine items are more common than arcane ones, but divine items are usually considered relics and are held by the clergy. Potions have permeated the general market. Wondrous Items are out there, but are still... well, wondrous. Rods, wands, staffs, and rings are pretty much solely in the possession of wizards and those they choose to bequeath them to. There is a very small but extant market for scrolls, as they're mainly only useful to casters; there's not a lot of demand for them outside the community that can create them. If you're looking for such things, the School of Artificy at the Mages Academy is probably the right place to go. Professor Alexandra herself may well have the most extensive collection of arcane magic items of anyone in the Halmae. Also, as to the crossbow thing... I'm not entirely sure what that was about from my end. I'd always worried a little about having made a PC a judge, as that's a fair chunk of in-game power. With that in mind, I think I was trying to keep a limit on what he could freely requisition from the Temple. Bad Monkey Jeff has been pretty good about it, so it hasn't really been a problem. But he is a fickle monkey, and can be a tad perverse when the spirit so moves him. :D [i]EDIT: Added info on non-weapon magic items.[/i] [/QUOTE]
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