Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Welcome to the Halmae (updated 2/27/07)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="spyscribe" data-source="post: 1374355" data-attributes="member: 5808"><p>When the party adjourns for the evening, Lira finds herself with little to do. Aside from her traveling companions she has no friends in the city, no local family, and no business that demands her attention. </p><p></p><p>For lack of anything better to do as much as anything else, she returns to the academy where she and Euro help with the clean-up efforts. Eventually though, the gathering dusk reminds her that these are not the days for a spell-caster to be on the streets alone after dark.</p><p></p><p>Upon arriving at Mrs. Blackburn’s, she finds a note waiting for her: </p><p></p><p></p><p></p><p>Lira carefully refolds the paper to cover the sudden tremor in her hands. She checks the window. If she hurries, she should be able to reach the Questor's chapterhouse by nightfall.</p><p></p><p>When she arrives, Lira is slightly surprised to be ushered, not to Devon’s office, but into his private parlor. </p><p></p><p>Lira takes a chair opposite him at his bidding, still unsure why she has been summoned, and waits for him to speak.</p><p></p><p>Finally, he breaks the silence. “So Lira, I hear you have had quite a challenge these last days.”</p><p></p><p>Lira nods, and relates to him what she can of her own experiences at the academy. She notices that although he is clearly trying to put on a good face, he is more subdued than usual.</p><p></p><p>At last, Lira’s tale comes to a close, and she asks what’s on his mind. Devon seems uncomfortable, falls silent for a few moments, but finally speaks. “Lira, you do realize that whatever my feelings on arcane magic, they do not extend to those like yourself.”</p><p></p><p>Lira freezes. <em>I didn’t know for sure that you knew I was a sorcerer</em> she thinks. Aloud she says, “That’s good to hear” and means it.</p><p></p><p>“You cannot help what you are, or what you have become,” Devon continues. “Ehkt has given you a challenge, a great challenge. I do not envy you.”</p><p></p><p>“I don’t envy myself some days.”</p><p></p><p>A pause.</p><p></p><p>“Lira, are you ready for another great challenge?”</p><p></p><p>“What sort of challenge?”</p><p></p><p>“I would tell you if I could,” he finally says after a long pause. “I do not know what is coming. I cannot tell you what you may be called upon to do. But you may be called to act and the outcome of Ehkt’s very mission on earth may depend on you. When that time comes, you may not have the church, or anyone. You will be alone.”</p><p></p><p><em>Don’t you see,</em> she thinks, <em>I’ve always been alone.</em> She says as much, then amends, “except for my present companions of course.”</p><p></p><p>“Yes, of course.” Devon nods. “But they all have their own reasons, their own agendas. This will fall to you. If you are not—”</p><p></p><p>Lira breaks in, gaze steady, voice quietly resolved. “What can I do?”</p><p></p><p>Devon holds her eyes a long moment. At last, he gives the barest nod. “A good answer,” he says, almost to himself. “A very good answer… For the moment, nothing is required, but I will be in touch.” </p><p></p><p>He glances at the window. It is now full dark. “Would you like to stay at the chapterhouse tonight? I can arrange to have a place made up for you.”</p><p></p><p>Lira, with much on her mind, gratefully accepts. As she crawls into the bed which has been prepared for her, her thoughts whirl. Relief that Devon does not hold her talents against her, that she need not lie to him or maintain careful omission. Despite everything, the lifting of that load, as well as a curious sense that she has just taken the first step on a great journey, soon carries her into a deep and dreamless sleep, Euro curled beside her on her pillow.</p><p></p><p>So great is her joy at finding this small corner of acceptance in a chaotic world that she entirely forgot to ask Devon what is perhaps the most important question of all.</p><p></p><p>“Why me?”</p></blockquote><p></p>
[QUOTE="spyscribe, post: 1374355, member: 5808"] When the party adjourns for the evening, Lira finds herself with little to do. Aside from her traveling companions she has no friends in the city, no local family, and no business that demands her attention. For lack of anything better to do as much as anything else, she returns to the academy where she and Euro help with the clean-up efforts. Eventually though, the gathering dusk reminds her that these are not the days for a spell-caster to be on the streets alone after dark. Upon arriving at Mrs. Blackburn’s, she finds a note waiting for her: Lira carefully refolds the paper to cover the sudden tremor in her hands. She checks the window. If she hurries, she should be able to reach the Questor's chapterhouse by nightfall. When she arrives, Lira is slightly surprised to be ushered, not to Devon’s office, but into his private parlor. Lira takes a chair opposite him at his bidding, still unsure why she has been summoned, and waits for him to speak. Finally, he breaks the silence. “So Lira, I hear you have had quite a challenge these last days.” Lira nods, and relates to him what she can of her own experiences at the academy. She notices that although he is clearly trying to put on a good face, he is more subdued than usual. At last, Lira’s tale comes to a close, and she asks what’s on his mind. Devon seems uncomfortable, falls silent for a few moments, but finally speaks. “Lira, you do realize that whatever my feelings on arcane magic, they do not extend to those like yourself.” Lira freezes. [I]I didn’t know for sure that you knew I was a sorcerer[/I] she thinks. Aloud she says, “That’s good to hear” and means it. “You cannot help what you are, or what you have become,” Devon continues. “Ehkt has given you a challenge, a great challenge. I do not envy you.” “I don’t envy myself some days.” A pause. “Lira, are you ready for another great challenge?” “What sort of challenge?” “I would tell you if I could,” he finally says after a long pause. “I do not know what is coming. I cannot tell you what you may be called upon to do. But you may be called to act and the outcome of Ehkt’s very mission on earth may depend on you. When that time comes, you may not have the church, or anyone. You will be alone.” [I]Don’t you see,[/I] she thinks, [I]I’ve always been alone.[/I] She says as much, then amends, “except for my present companions of course.” “Yes, of course.” Devon nods. “But they all have their own reasons, their own agendas. This will fall to you. If you are not—” Lira breaks in, gaze steady, voice quietly resolved. “What can I do?” Devon holds her eyes a long moment. At last, he gives the barest nod. “A good answer,” he says, almost to himself. “A very good answer… For the moment, nothing is required, but I will be in touch.” He glances at the window. It is now full dark. “Would you like to stay at the chapterhouse tonight? I can arrange to have a place made up for you.” Lira, with much on her mind, gratefully accepts. As she crawls into the bed which has been prepared for her, her thoughts whirl. Relief that Devon does not hold her talents against her, that she need not lie to him or maintain careful omission. Despite everything, the lifting of that load, as well as a curious sense that she has just taken the first step on a great journey, soon carries her into a deep and dreamless sleep, Euro curled beside her on her pillow. So great is her joy at finding this small corner of acceptance in a chaotic world that she entirely forgot to ask Devon what is perhaps the most important question of all. “Why me?” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Welcome to the Halmae (updated 2/27/07)
Top