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Welcome to the Halmae (updated 2/27/07)
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<blockquote data-quote="Fajitas" data-source="post: 2680025" data-attributes="member: 377"><p>Wow. I'm not sure any story we've done yet here has generated this much conversation, which is a real thrill to me, let me say. I'm so glad to see this scenario appreciated; lord knows the PCs didn't much appreciate it at the time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>This adventure was, for anyone interested, *very* loosely inspired by the DarkSun scenario from Dungeon 110: "Last Stand at Outpost Three".</p><p></p><p>Frankly, I didn't think there was a compromise solution here. I wanted a complex scenario with intractable sides to argue with, wherein ultimately the PCs, unable to broker a settlement, would have to pick a side and fight (and I was fairly certain they were going to side with the Ebisites). In fact, I had some pretty cool combat scenarios ready and waiting, not that I'm still bitter or anything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>What I failed to account for was 1) Thatch's desire to pack up and go home, 2) Reyu's absolute refusal to take up arms against elves, no matter how crazy they were, and 3) the inevitable ability of PCs to cut the Gordian Knot, even if you've made it out of reinforced steel cables.</p><p></p><p>Capellan, as to the 19 Diplomacy on the roll of a 1, I often default to the 1 is auto-failure but there's a little GM fiat involved. When someone has to make a critical roll and everyone is really into the moment, standing up around the table so they can see the die roll, and you get that massive group groan when it comes up a 1... I like to ride that emotional wave. I concede, I'm not terribly consistent about this, and maybe that's a problem. Still... >shrug<</p><p></p><p>That said, I'm pretty sure that Lira's 19 is why the War Hand was willing to let her make restitution and stay a party to the compromise, rather than storming off and attacking the village forthwith. As I said, I didn't think there was a way to get the elves to compromise at all, and I *really* wanted to run those combats. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Fajitas, post: 2680025, member: 377"] Wow. I'm not sure any story we've done yet here has generated this much conversation, which is a real thrill to me, let me say. I'm so glad to see this scenario appreciated; lord knows the PCs didn't much appreciate it at the time. ;) This adventure was, for anyone interested, *very* loosely inspired by the DarkSun scenario from Dungeon 110: "Last Stand at Outpost Three". Frankly, I didn't think there was a compromise solution here. I wanted a complex scenario with intractable sides to argue with, wherein ultimately the PCs, unable to broker a settlement, would have to pick a side and fight (and I was fairly certain they were going to side with the Ebisites). In fact, I had some pretty cool combat scenarios ready and waiting, not that I'm still bitter or anything. :p What I failed to account for was 1) Thatch's desire to pack up and go home, 2) Reyu's absolute refusal to take up arms against elves, no matter how crazy they were, and 3) the inevitable ability of PCs to cut the Gordian Knot, even if you've made it out of reinforced steel cables. Capellan, as to the 19 Diplomacy on the roll of a 1, I often default to the 1 is auto-failure but there's a little GM fiat involved. When someone has to make a critical roll and everyone is really into the moment, standing up around the table so they can see the die roll, and you get that massive group groan when it comes up a 1... I like to ride that emotional wave. I concede, I'm not terribly consistent about this, and maybe that's a problem. Still... >shrug< That said, I'm pretty sure that Lira's 19 is why the War Hand was willing to let her make restitution and stay a party to the compromise, rather than storming off and attacking the village forthwith. As I said, I didn't think there was a way to get the elves to compromise at all, and I *really* wanted to run those combats. :) [/QUOTE]
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