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Welcome to the Halmae (updated 2/27/07)
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<blockquote data-quote="Cerebral Paladin" data-source="post: 2903829" data-attributes="member: 3448"><p>Makes perfect sense. I totally agree with the tactical assessment; Spyscribe deserves mad props for doing the character appropriate thing instead of the tactically optimal thing, but it still makes sense that that would get her killed.</p><p></p><p>I had misread how suspicious the PCs were. If I had been there, I think I would have been expecting that a rumble could break out at any second, but it sounds like Lira wasn't thinking that. Also, there's an inherent tension on when to give surprise rounds: if you don't count situations like this as surprise, you get the stupidity of combats starting with "okay, I attack him" "nope, he beats your initiative, so he attacks you first, and guess what, it's a sneak attack because you're not ready for it even though you started the fight." On the other hand, it reduces the likelihood of big swings in combat outcomes based on who draws first. (And of course, Quick Draw is key. Otherwise, her surprise round would have been "she draws her weapon.")</p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 2903829, member: 3448"] Makes perfect sense. I totally agree with the tactical assessment; Spyscribe deserves mad props for doing the character appropriate thing instead of the tactically optimal thing, but it still makes sense that that would get her killed. I had misread how suspicious the PCs were. If I had been there, I think I would have been expecting that a rumble could break out at any second, but it sounds like Lira wasn't thinking that. Also, there's an inherent tension on when to give surprise rounds: if you don't count situations like this as surprise, you get the stupidity of combats starting with "okay, I attack him" "nope, he beats your initiative, so he attacks you first, and guess what, it's a sneak attack because you're not ready for it even though you started the fight." On the other hand, it reduces the likelihood of big swings in combat outcomes based on who draws first. (And of course, Quick Draw is key. Otherwise, her surprise round would have been "she draws her weapon.") [/QUOTE]
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