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<blockquote data-quote="Lichtenhart" data-source="post: 528944" data-attributes="member: 761"><p>[CODE] </p><p>Gloom</p><p>Elven Ranger 7 Tamer of beasts 8</p><p></p><p>STR 16 +1 +1 +4 22</p><p>DEX 16 +2 +4 22</p><p>CON 16 -2 +1 15</p><p>INT 14 </p><p>WIS 16</p><p>CHA 12</p><p></p><p>Saves For Ref Will</p><p>Base +11 +8 +4</p><p>Stats +2 +6 +3</p><p>Magic +4 +4 +4</p><p>Total +17 +18 +11</p><p></p><p>BAB +13/+8/+3 </p><p>Melee +21/+21/+16/+16/+11 1d6+9/1d6+6 17-20 x2</p><p></p><p>Speed 60' (30’ doubled by boots)</p><p>Initiative +6</p><p>HP 114</p><p>AC 29 (+6 dex +5 armor +4 armor bonus +2 deflection +2 natural)</p><p></p><p>Spells</p><p>Spell level 1 2 3 4</p><p>Spell per day 2 1 - -</p><p>DC save 13 14</p><p></p><p>1st favored enemy: Orcs +2</p><p>2nd favored enemy: Giants +1</p><p></p><p>Feats</p><p>Track</p><p>Ambidexterity</p><p>Two-Weapon Fighting</p><p>-Alertness</p><p>-Run</p><p>-Skill Focus (Animal Empathy)</p><p>-Weapon Focus (Short Sword)</p><p>-Improved Two-Weapon Fighting</p><p>-Improved Critical (Short Sword)</p><p></p><p>Skills stat ranks race syn/ft item total</p><p>Animal Empathy (Cha) 1 18 2 21</p><p>Climb (Str) 6 10 16</p><p>Craft (Leatherworking) (Int) 2 2 4</p><p>Handle Animal (Cha) 1 13 2 16</p><p>Heal (Wis) 3 1 2 2 8</p><p>Hide (Dex) 6 4 10 20</p><p>Knowledge (nature) (Int) 2 8 10</p><p>Listen (Wis) 3 15 2 2 22</p><p>Move Silently (Dex) 6 4 10 20</p><p>Profession (Herbalist) (Wis) 3 5 8</p><p>Ride (Dex) 6 2 8</p><p>Search (Int) 2 6 2 10</p><p>Spot (Wis) 3 14 2 2 5 26</p><p>Swim (Str) 6 10 16</p><p>Wilderness Lore (Wis) 3 18 21</p><p></p><p>Tamer Special Abilities</p><p>1 st Animal mastery</p><p>2nd Empathic link</p><p>3 rd Blood bond</p><p>4th Animal senses (hearing, smell), speak with master</p><p>5th Beast mastery</p><p>6th Natural armor +4, share saving throws</p><p>7th Animal senses (vision), Int 10, share spells</p><p>8th Command creatures of kind</p><p></p><p>Elven Special Abilities</p><p>Immunity to magic sleep spells and effects. </p><p>+2 racial saving throw bonus against Enchantment spells or effects. </p><p>Low-light Vision</p><p></p><p>Languages: Common, Elven, Orc, Sylvan</p><p></p><p>Magical Equipment</p><p>2 Adamantine Short Sword +3 42,620 gp</p><p>Mithral Shadow Breastplate +4 29,350 gp</p><p>Cloak of Resistance +4 16,000 gp</p><p>Belt of Giant Strenght +4 16,000 gp</p><p>Bracers of Dexterity +4 16,000 gp</p><p>Ring of Animal Friendship 9,500 gp</p><p>Amulet of Natural Armor +2 8,000 gp</p><p>Ring of Protection +2 8,000 gp</p><p>Gloves of Swimming and Climbing 6,000 gp</p><p>Boots of Elvenkind and Striding 6,000 gp</p><p>Eyes of the Eagle 1,000 gp</p><p>Wand of Cure Light Wounds 750 gp</p><p>Potion of Delay Poison 300 gp</p><p>Potion of Cure Moderate Wounds 300 gp</p><p></p><p>Mundane Equipment </p><p>Antitoxin (one vial)</p><p>Healer's kit</p><p>Backpack</p><p>Blanket, winter</p><p>Flint and steel</p><p>Rations, trail (one day)</p><p>Waterskin</p><p></p><p></p><p>Maximum Total Animal Companions HD: 7+16+12=35</p><p>Medium Adventuring Animal Companions HD: 17.5</p><p></p><p>Dunkel Raven</p><p> Tiny Animal</p><p>Hit Dice: 1/4 d8+2 - 4 hp</p><p>Initiative: +4 (Dex)</p><p>Speed: 10 ft., fly 40 ft. (average)</p><p>AC: 22 (+2 size, +4 Dex, +6 natural)</p><p>Attacks: Claws +6 melee</p><p>Damage: Claws 1d2-5</p><p>Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.</p><p>Special Qual: -</p><p>Saves: Fort +13, Ref +12, Will +7</p><p>Abilities: Str 1, Dex 19, Con 14, </p><p> Int 10, Wis 17, Cha 7</p><p>Skills: Listen +7, Spot +7</p><p>Feats: Weapon Finesse (claws)</p><p>Terrain: Any forest, hill, plains, and mountains</p><p>Organization: Solitary</p><p>Challenge Rate: 1/6</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: -</p><p></p><p></p><p>Huine Legendary Wolf</p><p> Medium-Size Animal</p><p>Hit Dice : 14d8+98 - 164 hp</p><p>Initiative : +10 (Dex)</p><p>Speed: 60 ft.</p><p>AC: 29 (+10 Dex, +9 natural)</p><p>Attacks: Bite +20 melee</p><p>Damage: Bite 2d6 +12</p><p>Face/Reach : 5 ft . by 5 ft ./5 ft .</p><p>Special Attacks: Trip</p><p>Special Qual: Scent</p><p>Saves: Fort +18, Ref +19, Will +8</p><p>Abilities: Str 27, Dex 30, Con 25,</p><p> Int 10, Wis 18, Cha 10</p><p>Skills : Hide +14, Listen +12,</p><p> Move Silently +13, Spot +12,</p><p> Wilderness Lore +6*</p><p>Feats: Weapon Finesse (bite)</p><p>Climate/Terrain: Any forest, hill, mountain,</p><p> plain, and underground</p><p>Organization : Solitary or herd (5-8)</p><p>Challenge Rate: 7</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 15-30 HD (Medium-size)</p><p></p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="Lichtenhart, post: 528944, member: 761"] [CODE] Gloom Elven Ranger 7 Tamer of beasts 8 STR 16 +1 +1 +4 22 DEX 16 +2 +4 22 CON 16 -2 +1 15 INT 14 WIS 16 CHA 12 Saves For Ref Will Base +11 +8 +4 Stats +2 +6 +3 Magic +4 +4 +4 Total +17 +18 +11 BAB +13/+8/+3 Melee +21/+21/+16/+16/+11 1d6+9/1d6+6 17-20 x2 Speed 60' (30’ doubled by boots) Initiative +6 HP 114 AC 29 (+6 dex +5 armor +4 armor bonus +2 deflection +2 natural) Spells Spell level 1 2 3 4 Spell per day 2 1 - - DC save 13 14 1st favored enemy: Orcs +2 2nd favored enemy: Giants +1 Feats Track Ambidexterity Two-Weapon Fighting -Alertness -Run -Skill Focus (Animal Empathy) -Weapon Focus (Short Sword) -Improved Two-Weapon Fighting -Improved Critical (Short Sword) Skills stat ranks race syn/ft item total Animal Empathy (Cha) 1 18 2 21 Climb (Str) 6 10 16 Craft (Leatherworking) (Int) 2 2 4 Handle Animal (Cha) 1 13 2 16 Heal (Wis) 3 1 2 2 8 Hide (Dex) 6 4 10 20 Knowledge (nature) (Int) 2 8 10 Listen (Wis) 3 15 2 2 22 Move Silently (Dex) 6 4 10 20 Profession (Herbalist) (Wis) 3 5 8 Ride (Dex) 6 2 8 Search (Int) 2 6 2 10 Spot (Wis) 3 14 2 2 5 26 Swim (Str) 6 10 16 Wilderness Lore (Wis) 3 18 21 Tamer Special Abilities 1 st Animal mastery 2nd Empathic link 3 rd Blood bond 4th Animal senses (hearing, smell), speak with master 5th Beast mastery 6th Natural armor +4, share saving throws 7th Animal senses (vision), Int 10, share spells 8th Command creatures of kind Elven Special Abilities Immunity to magic sleep spells and effects. +2 racial saving throw bonus against Enchantment spells or effects. Low-light Vision Languages: Common, Elven, Orc, Sylvan Magical Equipment 2 Adamantine Short Sword +3 42,620 gp Mithral Shadow Breastplate +4 29,350 gp Cloak of Resistance +4 16,000 gp Belt of Giant Strenght +4 16,000 gp Bracers of Dexterity +4 16,000 gp Ring of Animal Friendship 9,500 gp Amulet of Natural Armor +2 8,000 gp Ring of Protection +2 8,000 gp Gloves of Swimming and Climbing 6,000 gp Boots of Elvenkind and Striding 6,000 gp Eyes of the Eagle 1,000 gp Wand of Cure Light Wounds 750 gp Potion of Delay Poison 300 gp Potion of Cure Moderate Wounds 300 gp Mundane Equipment Antitoxin (one vial) Healer's kit Backpack Blanket, winter Flint and steel Rations, trail (one day) Waterskin Maximum Total Animal Companions HD: 7+16+12=35 Medium Adventuring Animal Companions HD: 17.5 Dunkel Raven Tiny Animal Hit Dice: 1/4 d8+2 - 4 hp Initiative: +4 (Dex) Speed: 10 ft., fly 40 ft. (average) AC: 22 (+2 size, +4 Dex, +6 natural) Attacks: Claws +6 melee Damage: Claws 1d2-5 Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft. Special Qual: - Saves: Fort +13, Ref +12, Will +7 Abilities: Str 1, Dex 19, Con 14, Int 10, Wis 17, Cha 7 Skills: Listen +7, Spot +7 Feats: Weapon Finesse (claws) Terrain: Any forest, hill, plains, and mountains Organization: Solitary Challenge Rate: 1/6 Treasure: None Alignment: Always neutral Advancement: - Huine Legendary Wolf Medium-Size Animal Hit Dice : 14d8+98 - 164 hp Initiative : +10 (Dex) Speed: 60 ft. AC: 29 (+10 Dex, +9 natural) Attacks: Bite +20 melee Damage: Bite 2d6 +12 Face/Reach : 5 ft . by 5 ft ./5 ft . Special Attacks: Trip Special Qual: Scent Saves: Fort +18, Ref +19, Will +8 Abilities: Str 27, Dex 30, Con 25, Int 10, Wis 18, Cha 10 Skills : Hide +14, Listen +12, Move Silently +13, Spot +12, Wilderness Lore +6* Feats: Weapon Finesse (bite) Climate/Terrain: Any forest, hill, mountain, plain, and underground Organization : Solitary or herd (5-8) Challenge Rate: 7 Treasure: None Alignment: Always neutral Advancement: 15-30 HD (Medium-size) [/CODE] [/QUOTE]
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