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Well I went to the Game Demo! Did Escape from Sembia. My thoughts
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<blockquote data-quote="brislove" data-source="post: 4161538" data-attributes="member: 49861"><p>What character other than the ranger? the fighter could cleave a minion, or just hurt another guy for free, or move the dude around (highly useful if he's moving a guy marked by the paladin, who now has to provoke AOOs or take 8 radiant damage.) </p><p></p><p>The paladin and the cleric have a lower attack bonus with normal attacks (different abilities are used) and they always have a positive effect.</p><p></p><p>the wizard and the warlock, well they have their standard spell, its useful a lot. The warlocks eyebite is pretty good though (targets will instead of ref), and the wizard AoE spell can do a bunch of damage if guys a grouped up, by say the fighters tide of iron...</p><p></p><p>The rangers powers are slightly more situational. however nimble can always be used to get some sort of cover after you shoot. and careful gives you +4 to hit at the cost of damage, but it's a great minion killer and with Hunter's Quarry, its pretty huge against higher AC monsters.</p><p></p><p>I don't think it's fair to say that characters should just be using their basic attack, when there is only one that doesn't gain much benefit from them, and even he can use it to gain cover or get a significant attack boost to kill a minion.</p></blockquote><p></p>
[QUOTE="brislove, post: 4161538, member: 49861"] What character other than the ranger? the fighter could cleave a minion, or just hurt another guy for free, or move the dude around (highly useful if he's moving a guy marked by the paladin, who now has to provoke AOOs or take 8 radiant damage.) The paladin and the cleric have a lower attack bonus with normal attacks (different abilities are used) and they always have a positive effect. the wizard and the warlock, well they have their standard spell, its useful a lot. The warlocks eyebite is pretty good though (targets will instead of ref), and the wizard AoE spell can do a bunch of damage if guys a grouped up, by say the fighters tide of iron... The rangers powers are slightly more situational. however nimble can always be used to get some sort of cover after you shoot. and careful gives you +4 to hit at the cost of damage, but it's a great minion killer and with Hunter's Quarry, its pretty huge against higher AC monsters. I don't think it's fair to say that characters should just be using their basic attack, when there is only one that doesn't gain much benefit from them, and even he can use it to gain cover or get a significant attack boost to kill a minion. [/QUOTE]
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Well I went to the Game Demo! Did Escape from Sembia. My thoughts
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