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*Pathfinder & Starfinder
Well, most unusual: Party of Elves/Dwarves go into business...
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<blockquote data-quote="Steverooo" data-source="post: 669829" data-attributes="member: 9410"><p><strong>Laff!</strong></p><p></p><p>Where are these folks setting up a business? In the wilds? If so, there will be very few customers!</p><p></p><p>In a country? Then they will have to buy land, build a building or buy/rent a place with a suitable one already on it. A "Border" area might be best.</p><p></p><p>Next, what's the law level, there? Low law level means facing down frequent robbers. High law levels equal business licenses, property taxes, sales taxes, bureacracy, and all the wonderfully fun things we have here, today! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Once they have lost money on the set-up and started a business, can they make enough to pay the property taxes for the next year, AND pay living expenses, AND still save enough to make it all worthwhile?</p><p></p><p>Then you can add complications... Every time the town has a problem, the local government will be knocking on the "town heroes'" door. Eventually, the government will change. Dwarves and/or Elves may boycott the shop out of hatred for the other race. If the PCs have powerful enemies, the town may not want them there, as they "attract the wrong elements" (of course, if you use the "Town Heroes" idea, then don't use that one, too). Then, of course, there are always wars...</p><p></p><p>If they're interested, the PCs might even want to become members of the town council, or whatever, so that they can pass all the tax laws, themselves... You can then turn the 100 years into a campaign, and play it season by season until something happens, then go back into day mode. This can be good, as it frees you from planning the PC's century, and allows them to plan events for their town... you just run the country around them, and "the people's" reactions to their policies.</p><p></p><p>Finally, if you're against them doing this, there's always the disparity in wages... The average worker makes 1 SP/day, and they make 100x that? Not too many average workers can afford their prices! They'll need an area with a lot of adventurers, to support their business. That probably means less law, more thieves, less bureaucrats, and more (well, uhm) adventure!</p><p></p><p>There are all sorts of things you can do, depending upon whether or not you want to encourage the players to do such things...</p></blockquote><p></p>
[QUOTE="Steverooo, post: 669829, member: 9410"] [b]Laff![/b] Where are these folks setting up a business? In the wilds? If so, there will be very few customers! In a country? Then they will have to buy land, build a building or buy/rent a place with a suitable one already on it. A "Border" area might be best. Next, what's the law level, there? Low law level means facing down frequent robbers. High law levels equal business licenses, property taxes, sales taxes, bureacracy, and all the wonderfully fun things we have here, today! :D Once they have lost money on the set-up and started a business, can they make enough to pay the property taxes for the next year, AND pay living expenses, AND still save enough to make it all worthwhile? Then you can add complications... Every time the town has a problem, the local government will be knocking on the "town heroes'" door. Eventually, the government will change. Dwarves and/or Elves may boycott the shop out of hatred for the other race. If the PCs have powerful enemies, the town may not want them there, as they "attract the wrong elements" (of course, if you use the "Town Heroes" idea, then don't use that one, too). Then, of course, there are always wars... If they're interested, the PCs might even want to become members of the town council, or whatever, so that they can pass all the tax laws, themselves... You can then turn the 100 years into a campaign, and play it season by season until something happens, then go back into day mode. This can be good, as it frees you from planning the PC's century, and allows them to plan events for their town... you just run the country around them, and "the people's" reactions to their policies. Finally, if you're against them doing this, there's always the disparity in wages... The average worker makes 1 SP/day, and they make 100x that? Not too many average workers can afford their prices! They'll need an area with a lot of adventurers, to support their business. That probably means less law, more thieves, less bureaucrats, and more (well, uhm) adventure! There are all sorts of things you can do, depending upon whether or not you want to encourage the players to do such things... [/QUOTE]
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Well, most unusual: Party of Elves/Dwarves go into business...
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