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Well, my campaign's kaput! {update: not so kaput anymore}
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<blockquote data-quote="RangerWickett" data-source="post: 1372775" data-attributes="member: 63"><p>It's interesting to see the huge swings in gaming styles here. After the game, my roommate talked with me until 7 in the morning, giving me advice like, "Okay, so the next time they teleport, this dude brings them to him, and he's like 'They call me the first, but I don't know why.' He's just this dude sitting on a beach, sipping his orc margarita, and he's breaks it down for the party. He's like, 'There are four challenges that must be overcome: Shaaladel, Pilus, the Mother of Dreams, and the Dragon. But I'm not so sure you can handle the Dragon.' Oh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> yeah man, that'd be cool."</p><p></p><p>Whereas I'm like, "Um, Dave, isn't that kinda out of left field? I'm not really in the mood for an 11th hour intervention by a higher power."</p><p></p><p>Anyway, I <em>do</em> have major threats going around, but apparently I messed with the group's head a bit. See, there's this megalomaniacal air mage lich named Pilus, and he has a gigantic airship that can carry an army. Leska was the only thing keeping him from making a grab for power, so now he's blowing things to hell. He's obviously a bad guy in my mind, but a few times in the past, the party met up with Pilus, and because they really really weren't a threat to him then, he let them go despite them causing him trouble. He's a very easy-going guy, and a few people in the party wonder if maybe they could just join forces with him.</p><p></p><p>Then there's Shaaladel, an Elvish emperor whom several players hate from a previous game (and whom their characters have good reason to distrust). He'd make a great villain, except for the fact that way back over a year ago, the group met up with his daughter, and one player fell for her. So we have an inter-party conflict on several levels. Shaaladel is offering to help them destroy Pilus's airship and save some of the party's friends, but in order to do that, they're going to have to help Shaaladel recover an artifact that he could use to be even more powerful, plus the fact that one party member already tried to assassinate him, another hates him for killing her family a hundred and fifty years ago, and even his own daughter is suspicious of him now.</p><p></p><p>So there's still lots of trouble ahead. It's just that, for a little while, the group was mired with a lot of people trying to take advantage of them, and little internal cohesion. I might have abandoned it, except now several players have expressed to me that they're going to try to drive the group to work together more. I didn't feel like leading them by the nose and beating them over the head with the 'Look, a villain!' stick, and it's paying off.</p><p></p><p>So the game will be fine. I just need to remember next time that 21st level assassin/shadowdancers really really need rings of freedom of movement.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1372775, member: 63"] It's interesting to see the huge swings in gaming styles here. After the game, my roommate talked with me until 7 in the morning, giving me advice like, "Okay, so the next time they teleport, this dude brings them to him, and he's like 'They call me the first, but I don't know why.' He's just this dude sitting on a beach, sipping his orc margarita, and he's breaks it down for the party. He's like, 'There are four challenges that must be overcome: Shaaladel, Pilus, the Mother of Dreams, and the Dragon. But I'm not so sure you can handle the Dragon.' Oh :):):):) yeah man, that'd be cool." Whereas I'm like, "Um, Dave, isn't that kinda out of left field? I'm not really in the mood for an 11th hour intervention by a higher power." Anyway, I [i]do[/i] have major threats going around, but apparently I messed with the group's head a bit. See, there's this megalomaniacal air mage lich named Pilus, and he has a gigantic airship that can carry an army. Leska was the only thing keeping him from making a grab for power, so now he's blowing things to hell. He's obviously a bad guy in my mind, but a few times in the past, the party met up with Pilus, and because they really really weren't a threat to him then, he let them go despite them causing him trouble. He's a very easy-going guy, and a few people in the party wonder if maybe they could just join forces with him. Then there's Shaaladel, an Elvish emperor whom several players hate from a previous game (and whom their characters have good reason to distrust). He'd make a great villain, except for the fact that way back over a year ago, the group met up with his daughter, and one player fell for her. So we have an inter-party conflict on several levels. Shaaladel is offering to help them destroy Pilus's airship and save some of the party's friends, but in order to do that, they're going to have to help Shaaladel recover an artifact that he could use to be even more powerful, plus the fact that one party member already tried to assassinate him, another hates him for killing her family a hundred and fifty years ago, and even his own daughter is suspicious of him now. So there's still lots of trouble ahead. It's just that, for a little while, the group was mired with a lot of people trying to take advantage of them, and little internal cohesion. I might have abandoned it, except now several players have expressed to me that they're going to try to drive the group to work together more. I didn't feel like leading them by the nose and beating them over the head with the 'Look, a villain!' stick, and it's paying off. So the game will be fine. I just need to remember next time that 21st level assassin/shadowdancers really really need rings of freedom of movement. [/QUOTE]
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