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Well my gaming theory has been used and abused.
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<blockquote data-quote="Herobizkit" data-source="post: 2820394" data-attributes="member: 36150"><p>My best advice would be to pick one system that you can apply more or less equally to any setting and extrapolate a homebrew world from there. Then, figure out what kind of story elements people are looking for in their settings of choice, and collectively come up with a mutual agreement of game reality.</p><p></p><p>For example, in one campaign I ran I used d20 rules exclusively. One guy wanted a futuristic sci-fi extravanga complete with mechs, lasers and computers; my second player wanted a grim-n-gritty detective kind of story; my third player wanted to stick to more "traditional" fantasy.</p><p></p><p>So, I took d20 core, d20 Modern, d20 Future and d20 Urban Arcana and I came up with a really great scenario. The game started in Modern; the PCs were recruited by a group of Shadow Hunters who were hunting D&D monsters cloaked as regular people and animals (this is the core Urban Arcana setting). Once they discovered the ties to the Shadow Realm, I had them flitting in and out of the traditional D&D world at random (this makes for awesome lazy DMing; just plug and play any d20 fantasy module and away you go). This happened back and forth until it was revealed that neither "reality" was real; both were inside a computer program Matrix-style and their REAL personas were aboard a starship in space whose computers had developed a homicidal AI. To stop it, they donned transforming power armor (Cyclones from the Robotech saga), BFG's, and drove through the mile-long ship shooting any kind of resistance (and having an awesome bike duel with vibro-lances) until they came across a ginat scorpion-shaped mecha, where they used their mini-missiles to obliterate it and save the day. Yay!</p><p></p><p>Everyone got a piece of the action they were looking for, everyone "chipped in" for campaign ideas based on their character concepts, and by the end, a great time was had by all. Give it a go, and see what kind of craziness your group can create.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 2820394, member: 36150"] My best advice would be to pick one system that you can apply more or less equally to any setting and extrapolate a homebrew world from there. Then, figure out what kind of story elements people are looking for in their settings of choice, and collectively come up with a mutual agreement of game reality. For example, in one campaign I ran I used d20 rules exclusively. One guy wanted a futuristic sci-fi extravanga complete with mechs, lasers and computers; my second player wanted a grim-n-gritty detective kind of story; my third player wanted to stick to more "traditional" fantasy. So, I took d20 core, d20 Modern, d20 Future and d20 Urban Arcana and I came up with a really great scenario. The game started in Modern; the PCs were recruited by a group of Shadow Hunters who were hunting D&D monsters cloaked as regular people and animals (this is the core Urban Arcana setting). Once they discovered the ties to the Shadow Realm, I had them flitting in and out of the traditional D&D world at random (this makes for awesome lazy DMing; just plug and play any d20 fantasy module and away you go). This happened back and forth until it was revealed that neither "reality" was real; both were inside a computer program Matrix-style and their REAL personas were aboard a starship in space whose computers had developed a homicidal AI. To stop it, they donned transforming power armor (Cyclones from the Robotech saga), BFG's, and drove through the mile-long ship shooting any kind of resistance (and having an awesome bike duel with vibro-lances) until they came across a ginat scorpion-shaped mecha, where they used their mini-missiles to obliterate it and save the day. Yay! Everyone got a piece of the action they were looking for, everyone "chipped in" for campaign ideas based on their character concepts, and by the end, a great time was had by all. Give it a go, and see what kind of craziness your group can create. [/QUOTE]
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