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Well that didn't take long, wizard has been shelved.
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<blockquote data-quote="Nezlezar" data-source="post: 4403994" data-attributes="member: 70119"><p>I suppose I am more of a power gamer when it comes to playstyle so it became apparent very quickly that the wizard has a minor role to fill, at best. I had a controller based wizard (heavy focus on the illusion powers) and there just isn't that much need for control. If you try to have the optimal group for balance, Wizards has made a role, the controller, it's own role. So it's safe to say that focusing on this role to the best of my ability would make sense. Was an orb wizard with good int/wisdom and lots of AOE focus. Now I don't have 20 levels under my belt so I can only speak on the early game, but that was enough to see that AOE 'control' was just not needed.</p><p></p><p>What do we have other than AOE? Well, the single target damage is awful compared to strikers (I suppose that is the idea) and the AOE is not really that important, as mentioned. Granted, having a pair of dragonborn in my party helps with minion clearing...but outside of minion clearing, the wizard doesn't bring much to the table. </p><p></p><p>Wizard rarely has to move around = boring</p><p>Power choice focuses on AOE = boring when monsters are spread around</p><p>Ability to bring that 'extra something' just isn't there = boring and I don't feel like I'm carrying my own weight</p><p></p><p>Some of the other wizard features aren't really wizard only features. Rituals, INT based skills etc. so it's just another thing that another class can do.</p><p></p><p>I certainly understand and welcome people disagreeing with me, it just seems that wizards are not what I would have liked them to be. Kinda like Wizards didn't want to have 3 strikers and tried to create a role for the wizard without really thinking it through.</p><p></p><p>Making a halfling rogue...25AC against opp attacks, yes please!</p></blockquote><p></p>
[QUOTE="Nezlezar, post: 4403994, member: 70119"] I suppose I am more of a power gamer when it comes to playstyle so it became apparent very quickly that the wizard has a minor role to fill, at best. I had a controller based wizard (heavy focus on the illusion powers) and there just isn't that much need for control. If you try to have the optimal group for balance, Wizards has made a role, the controller, it's own role. So it's safe to say that focusing on this role to the best of my ability would make sense. Was an orb wizard with good int/wisdom and lots of AOE focus. Now I don't have 20 levels under my belt so I can only speak on the early game, but that was enough to see that AOE 'control' was just not needed. What do we have other than AOE? Well, the single target damage is awful compared to strikers (I suppose that is the idea) and the AOE is not really that important, as mentioned. Granted, having a pair of dragonborn in my party helps with minion clearing...but outside of minion clearing, the wizard doesn't bring much to the table. Wizard rarely has to move around = boring Power choice focuses on AOE = boring when monsters are spread around Ability to bring that 'extra something' just isn't there = boring and I don't feel like I'm carrying my own weight Some of the other wizard features aren't really wizard only features. Rituals, INT based skills etc. so it's just another thing that another class can do. I certainly understand and welcome people disagreeing with me, it just seems that wizards are not what I would have liked them to be. Kinda like Wizards didn't want to have 3 strikers and tried to create a role for the wizard without really thinking it through. Making a halfling rogue...25AC against opp attacks, yes please! [/QUOTE]
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Well that didn't take long, wizard has been shelved.
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