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Well that didn't take long, wizard has been shelved.
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<blockquote data-quote="darkadelphia" data-source="post: 4404042" data-attributes="member: 59025"><p>Part of that is about encounter design as well--if your DM creates encounters that need controlling, you'll be useful. If not, then you won't.</p><p> </p><p>Minion clearing is one of the tasks wizards excel at (those darned Dragonborn might steal your thunder, as you pointed out), but also, wizards are great for other control situations. If all the encounters your DM designs are about killing the monsters before they kill you, control won't be that great. If monsters are trying to move past the PCs or get away from the PCs, wizards can do a lot to put a lid on that.</p><p> </p><p>For example, I ran an adventure recently where the PCs were attempting to clear out outlying buildings in a complex without the central command area being alerted. When a patrol came by and all the monsters attempted to flee and warn their leader, the wizard was able to throw ray of frost one way, burn an action point and throw sleep the other way and have the entire encounter pinned down except for the 5th monster who was being held by the fighter.</p></blockquote><p></p>
[QUOTE="darkadelphia, post: 4404042, member: 59025"] Part of that is about encounter design as well--if your DM creates encounters that need controlling, you'll be useful. If not, then you won't. Minion clearing is one of the tasks wizards excel at (those darned Dragonborn might steal your thunder, as you pointed out), but also, wizards are great for other control situations. If all the encounters your DM designs are about killing the monsters before they kill you, control won't be that great. If monsters are trying to move past the PCs or get away from the PCs, wizards can do a lot to put a lid on that. For example, I ran an adventure recently where the PCs were attempting to clear out outlying buildings in a complex without the central command area being alerted. When a patrol came by and all the monsters attempted to flee and warn their leader, the wizard was able to throw ray of frost one way, burn an action point and throw sleep the other way and have the entire encounter pinned down except for the 5th monster who was being held by the fighter. [/QUOTE]
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Well that didn't take long, wizard has been shelved.
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