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Well that didn't take long, wizard has been shelved.
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<blockquote data-quote="DracoSuave" data-source="post: 4405549" data-attributes="member: 71571"><p>Shame that you have -two- at-wills just so you don't have all your eggs in one defense basket.</p><p></p><p>I hate repeating myself, but I will for you, so you can absorb the meat of what I am saying. Take Illusory Ambush as your second power. Now you're hitting the brute's two primary weaknesses, Will defense, and their already below-average attack bonuses. That's like following Christmas with another Christmas.</p><p></p><p></p><p>Sadrik:</p><p></p><p>You might have had better luck if you didn't take Scorching Burst -and- Magic Missile as your at-wills. Neither of them add on juicy effects that mitigate damage to the party, or enable easier damage to them, and both target Reflex. Those same critters tend to have 2-4 less on their Fort and Will saves (for the most part) so that 10 or better just became 6 or better. </p><p></p><p>Not to mention, Thunderwave has the added benefit of throwing the monsters together, collecting them for more Thunderwave AoE goodness. Thunderwave, actionpoint, Daily AoE is not a bad way to spend your turn.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4405549, member: 71571"] Shame that you have -two- at-wills just so you don't have all your eggs in one defense basket. I hate repeating myself, but I will for you, so you can absorb the meat of what I am saying. Take Illusory Ambush as your second power. Now you're hitting the brute's two primary weaknesses, Will defense, and their already below-average attack bonuses. That's like following Christmas with another Christmas. Sadrik: You might have had better luck if you didn't take Scorching Burst -and- Magic Missile as your at-wills. Neither of them add on juicy effects that mitigate damage to the party, or enable easier damage to them, and both target Reflex. Those same critters tend to have 2-4 less on their Fort and Will saves (for the most part) so that 10 or better just became 6 or better. Not to mention, Thunderwave has the added benefit of throwing the monsters together, collecting them for more Thunderwave AoE goodness. Thunderwave, actionpoint, Daily AoE is not a bad way to spend your turn. [/QUOTE]
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Community
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Well that didn't take long, wizard has been shelved.
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