Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Well that didn't take long, wizard has been shelved.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DracoSuave" data-source="post: 4406199" data-attributes="member: 71571"><p>It's legal enough for the RPGA.</p><p></p><p>But regardless, the point still stands that doubling up on the same defense in your at-wills is weak.</p><p></p><p></p><p></p><p>Which is why I suggest you don't. Because that's setting yourself up to be gimped in the very brute fights you mentioned. You can -choose- not to be gimped for those fights, and prepared for a more all-rouned offensive. Or, you can -choose- to be gimped for those fights, forgetting that barring the spending of an action point, you can only use one at-will a round anyways. So there's no point c-c-c-comboing them up, and instead looking for combos with your heavier hitting powers, so your action points are used for the most awesome.</p><p></p><p>I'd suggest Scorching Burst and Ray of Frost, or Thunderwave and Scorching Burst, or Thunderwave and Magic Missle, or Thunderwave and Cloud of Daggers. I would NOT suggest Ray of Frost and Thunderwave because of the defense gimpery that'll hurt you in the long term. If you're human, then you can go Tunderwave, Ray of Frost, and third power of your choice, and that's all kosher. But if you're not, you're not so hard up for control that you -need- both Thunderwave AND Ray of Frost. Pick one, or the other.</p><p></p><p>A decent build you can do from the start is a Human Wizard, go </p><p>Str 10, Con 14, Dex 10, Int 18, Wis 15, Cha 10</p><p>Staff of Defense</p><p>Feats: Action Surge; Improved Initiative</p><p>At Wills: Thunderwave, Cloud of Daggers, Ray of Frost</p><p>Encounter: Icy Terrain</p><p>Daily: Flaming Sphere, Sleep</p><p></p><p>A Staff of Winter will go a long way to keeping you safe. Automatically immobing enemies around you once per day without an attack roll is a decent thing to have. Later, a Thunderwave Staff is a great combo with Thunderwave (who knew?) and can turn it, once per day, into a damage powerhouse. Once you get to the vaulted 30th level, your wisdom will be at a respectable 23, 25 if you go Demigod, which will mean that Daily Thunderwave Staff hit will make that Thunderwave a 8d6 blast that knocks them prone.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4406199, member: 71571"] It's legal enough for the RPGA. But regardless, the point still stands that doubling up on the same defense in your at-wills is weak. Which is why I suggest you don't. Because that's setting yourself up to be gimped in the very brute fights you mentioned. You can -choose- not to be gimped for those fights, and prepared for a more all-rouned offensive. Or, you can -choose- to be gimped for those fights, forgetting that barring the spending of an action point, you can only use one at-will a round anyways. So there's no point c-c-c-comboing them up, and instead looking for combos with your heavier hitting powers, so your action points are used for the most awesome. I'd suggest Scorching Burst and Ray of Frost, or Thunderwave and Scorching Burst, or Thunderwave and Magic Missle, or Thunderwave and Cloud of Daggers. I would NOT suggest Ray of Frost and Thunderwave because of the defense gimpery that'll hurt you in the long term. If you're human, then you can go Tunderwave, Ray of Frost, and third power of your choice, and that's all kosher. But if you're not, you're not so hard up for control that you -need- both Thunderwave AND Ray of Frost. Pick one, or the other. A decent build you can do from the start is a Human Wizard, go Str 10, Con 14, Dex 10, Int 18, Wis 15, Cha 10 Staff of Defense Feats: Action Surge; Improved Initiative At Wills: Thunderwave, Cloud of Daggers, Ray of Frost Encounter: Icy Terrain Daily: Flaming Sphere, Sleep A Staff of Winter will go a long way to keeping you safe. Automatically immobing enemies around you once per day without an attack roll is a decent thing to have. Later, a Thunderwave Staff is a great combo with Thunderwave (who knew?) and can turn it, once per day, into a damage powerhouse. Once you get to the vaulted 30th level, your wisdom will be at a respectable 23, 25 if you go Demigod, which will mean that Daily Thunderwave Staff hit will make that Thunderwave a 8d6 blast that knocks them prone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Well that didn't take long, wizard has been shelved.
Top