Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Well that was very interesting...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Holy Bovine" data-source="post: 4100895" data-attributes="member: 203"><p>So in my new 3.5 D&D game I've added a few house rules based off of what i have been seeing in 4E. The biggest one was the addition of the Second Wind ability. Mine goes like this</p><p></p><p>Second Wind </p><p> When reduced to ½ or lower hit points a PC may spend a standard action to regain hit points equal to their CON score or ¼ their max hit point total whichever is greater. This ability can be used once per encounter. If used during a combat the Second Wind has no further cost. If used between combats a PC must spend an action point to gain it benefits. A PC can also spend an action point during combat to gain the benefits of Second Wind a second time (or more).</p><p></p><p>So in the first adventure the PCs (all 1st level) have to thwart the hijacking of an Eberron airship by hobgoblins and their Ogre allies (also an Artificer and Warforged fighter) - this was taken from the Eberron adventure Voyage of the Golden Dragon. The first fight sees the PCs, unarmed, under guard in the ballroom after the hobgob attack. In a daring display they grab up several weapons from around the room and beat the hobgoblins taking several wounds in the process (one PC was actually at negatives). In 3.5 the game would have effectively been over and the PCs would have had to rest to recover spells and hp. Enter Second Wind. They take 5 minutes and recover some hit points leaving the cleric with spells and action points to spare (in the Unearthed Arcana rules APs can allow you to recover a spell just cast). They then proceed to take on 3 more very tough challenges (6 hobgobs and the Artificer then the warforged and an Ogre and finally a lomne Ogre) scratching out victory by the barest of margins (a couple of PCs went into negatives requiring the cleric to heal them). In the end I don't think anyone had any action points or spells left. The highlight of the game didn't even involve the Second Wind ability but rather the ninja character (played by my wife) swinging on a rope outside of the airship to go from one window to the next one over to get the drop on the artificer (who was making the warrior's lives miserable with heat & chill metal spells). I rewarded her with an extra AP for that!</p><p></p><p>The Second Wind ability worked perfectly, imo. Keeping the PCs in the fight despite some crippling blows but it didn't remove the tension and danger inherent in combat. I loved it!</p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 4100895, member: 203"] So in my new 3.5 D&D game I've added a few house rules based off of what i have been seeing in 4E. The biggest one was the addition of the Second Wind ability. Mine goes like this Second Wind When reduced to ½ or lower hit points a PC may spend a standard action to regain hit points equal to their CON score or ¼ their max hit point total whichever is greater. This ability can be used once per encounter. If used during a combat the Second Wind has no further cost. If used between combats a PC must spend an action point to gain it benefits. A PC can also spend an action point during combat to gain the benefits of Second Wind a second time (or more). So in the first adventure the PCs (all 1st level) have to thwart the hijacking of an Eberron airship by hobgoblins and their Ogre allies (also an Artificer and Warforged fighter) - this was taken from the Eberron adventure Voyage of the Golden Dragon. The first fight sees the PCs, unarmed, under guard in the ballroom after the hobgob attack. In a daring display they grab up several weapons from around the room and beat the hobgoblins taking several wounds in the process (one PC was actually at negatives). In 3.5 the game would have effectively been over and the PCs would have had to rest to recover spells and hp. Enter Second Wind. They take 5 minutes and recover some hit points leaving the cleric with spells and action points to spare (in the Unearthed Arcana rules APs can allow you to recover a spell just cast). They then proceed to take on 3 more very tough challenges (6 hobgobs and the Artificer then the warforged and an Ogre and finally a lomne Ogre) scratching out victory by the barest of margins (a couple of PCs went into negatives requiring the cleric to heal them). In the end I don't think anyone had any action points or spells left. The highlight of the game didn't even involve the Second Wind ability but rather the ninja character (played by my wife) swinging on a rope outside of the airship to go from one window to the next one over to get the drop on the artificer (who was making the warrior's lives miserable with heat & chill metal spells). I rewarded her with an extra AP for that! The Second Wind ability worked perfectly, imo. Keeping the PCs in the fight despite some crippling blows but it didn't remove the tension and danger inherent in combat. I loved it! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Well that was very interesting...
Top