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<blockquote data-quote="DEFCON 1" data-source="post: 6058345" data-attributes="member: 7006"><p>1) I currently don't have an issue with the races personally... but the Human issue seems to have been brought up enough times by other people that I'd probably just rather have it adjusted than to keep it and the large swathe of people complaining about it. Although I will say that I don't find adding penalties to races to be necessary, because at this point... the fewer number of ability score adjustments from race (positive or negative) across the board will reduce the number of "useless classes" in people's mind's for a particular race.</p><p></p><p>2) I think having Deadly Strike be the one A+ maneuver and every other one good in certain situations is exactly the way to go. Because every Fighter will have it, and thus it doesn't matter what Fighting Style a player takes... they ALWAYS have the best maneuver in their arsenal. And that's how you keep the Styles balanced. Give everyone the best one, and then each player can then decide the other situations where they want options (and thus their choice of Style). The fact that the best maneuver just happens to be the one we'd use to create the more basic Fighters (the ones that just get extra damage and don't use Maneuvers) is a huge plus.</p><p></p><p>3) I think they should rename it... because of all the people I've seen (I did, in fact, delve into the WotC forums a bit during the downtime) who still don't grasp that everyting in 5E are Ability Checks and not Skill Checks. Some dudes were talking about how the "skill list" should be smaller and skills unified, because they wouldn't fit on the character sheet, otherwise. When I mentioned that there probably won't be a "skill list" on the character sheet (a la the 3/4E skill lists) because you don't need pre-calculated numbers written down considering that "skills" do not automatically have a single modifier that adds to it... they just didn't seem to grasp it.</p><p></p><p>If changing the identity of those things from "skills" to "areas of expertise" helps people realize that the game has changed and that they need to start thinking about what Ability Checks are and how those things you're an expert in now modify those checks (rather than BE those check like in 3/4E)... the better off we'll all be.</p><p></p><p>***</p><p></p><p>I've said it before and I'll say it again... we've learned the hard way that terminology MEANS something to everybody-- whether to make things easier to understand, or to better illustrate what it is the term is meant to convey. You can't use "Ranger" and refluff it to make a "Fighter archer". You can't use "Healing Surges". You can't use "Powers". These are terms that don't convey either the actual meaning of what they do, or are loaded terms that people would reflexively rebel against. And I'd rather see us find better terms in all cases.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6058345, member: 7006"] 1) I currently don't have an issue with the races personally... but the Human issue seems to have been brought up enough times by other people that I'd probably just rather have it adjusted than to keep it and the large swathe of people complaining about it. Although I will say that I don't find adding penalties to races to be necessary, because at this point... the fewer number of ability score adjustments from race (positive or negative) across the board will reduce the number of "useless classes" in people's mind's for a particular race. 2) I think having Deadly Strike be the one A+ maneuver and every other one good in certain situations is exactly the way to go. Because every Fighter will have it, and thus it doesn't matter what Fighting Style a player takes... they ALWAYS have the best maneuver in their arsenal. And that's how you keep the Styles balanced. Give everyone the best one, and then each player can then decide the other situations where they want options (and thus their choice of Style). The fact that the best maneuver just happens to be the one we'd use to create the more basic Fighters (the ones that just get extra damage and don't use Maneuvers) is a huge plus. 3) I think they should rename it... because of all the people I've seen (I did, in fact, delve into the WotC forums a bit during the downtime) who still don't grasp that everyting in 5E are Ability Checks and not Skill Checks. Some dudes were talking about how the "skill list" should be smaller and skills unified, because they wouldn't fit on the character sheet, otherwise. When I mentioned that there probably won't be a "skill list" on the character sheet (a la the 3/4E skill lists) because you don't need pre-calculated numbers written down considering that "skills" do not automatically have a single modifier that adds to it... they just didn't seem to grasp it. If changing the identity of those things from "skills" to "areas of expertise" helps people realize that the game has changed and that they need to start thinking about what Ability Checks are and how those things you're an expert in now modify those checks (rather than BE those check like in 3/4E)... the better off we'll all be. *** I've said it before and I'll say it again... we've learned the hard way that terminology MEANS something to everybody-- whether to make things easier to understand, or to better illustrate what it is the term is meant to convey. You can't use "Ranger" and refluff it to make a "Fighter archer". You can't use "Healing Surges". You can't use "Powers". These are terms that don't convey either the actual meaning of what they do, or are loaded terms that people would reflexively rebel against. And I'd rather see us find better terms in all cases. [/QUOTE]
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